Psychic Martial Artist O.C.C.
By Kuseru
The Psychic Martial Artist is a new optional O.C.C. variant, that has developed latent psychic abilities into martial art powers. With the exception of their psychic powers, the Psychic Martial Artist falls in between the Dedicated and Worldly Martial Artists in terms of Martial Arts studies.
Psychic powers for the Martial Artist: The character learns to develop psionics rather than standard martial art powers.
Base I.S.P.: Roll 3D4X10 plus the character's M.E. attribute. The character only receives additional I.S.P. based on the martial art style(s) studied.
P.P.E.: Most of the Psychic Martial Artists P.P.E. Has been expended in the development of psychic abilities. The remaining P.P.E. bas is only 2D4.
Chi: The character's Chi is equal to the P.E. attribute. However, unlike other martial artists who have learned how to harness their chi (at least on some level), Psychic Martial Artists CANNOT manipulate their chi. Like all characters, they can have their chi depleted, and zero or negative chi has the usual effects.
Saving throw versus psionic attack: As a Master psychic, the character needs a 10 or higher to save vs psionic attack.
Psionics: To determine the character's psionic abilities, take a look at what martial art powers would normally be available to the character's martial art style(s). If Weapon Katas are listed as part of the character bonuses, they remain unchanged.
In place of each Arts of Invisibility or Atemi power (including advanced Atemi), the character can select three (3) psionic powers from the Healing category.
In place of each Martial Art Technique or Chi Kata (but not Special Kata), the character can select three (3) psionic powers from the Sensitive category.
In place of each Body Hardening Exercise (including the Demon Hunter ones) or Special Kata (but not Chi Kata), the character can select three (3) psionic powers from the Physical Category.
In place of each Chi Mastery (including advanced Chi Mastery, but not including Chi Kata) or Zenjoriki, the character can select one (1) psionic power from the Super category.
No martial art powers (with the exception of Weapon Kata, if the GM approves) can be selected. Psionic powers cannot be traded in for basic skill programs.
Level advancement bonuses work the same way as initial psionic selections.
Example: The character has selected the Aikido style. Instead of selecting two powers from Atemi or Chi Mastery and one Zenjoriki, the character would select six psionics from healing and one psionic from super, or three healing and two super, or three super.
Chi bonuses: Where a chi bonus would normally occur for the martial art style, perform the same action for I.S.P. (i.e. Double Normal Chi would become Double Base I.S.P.). This is the only possible way to gain I.S.P.
Notes on martial arts with special martial art powers and automatic selections of martial art powers:
Bok Pai-Crane Stance Kata would become Levitation, Summon Inner Strength, and Mind Block.
Choy Li Fut Kung Fu-Bear Stance Kata would become Impervious to Cold, Impervious to Fire, and Resist Fatigue.
Fu-Chia Pai Kung Fu-Instead of Karumi Jutsu, the character receives Telekinesis (Super).
Isshin Ryu Karate-Instead of the Bassai "Fortress Penetration" Kata, the character receives Mind Block, Summon Inner Strength and Nightvision.
Kyoushinkai Karate-Instead of Tamashiwara, the character receives Presence Sense, See Aura, and Sixth Sense.
Monkey Style-Instead of the Monkey Style Special Kata(s), the character can select can select three powers from the Physical category.
Shao-lin Kung Fu-Dragon Kata would become Impervious to Fire, Resists Thirst, and Summon Inner Strength.
Thai Kick Boxing-Lightning Form Kata would become Levitation, Summon Inner Strength and Telekinesis (lesser).
Tien Hsueh Touch Mastery-Dim Mak becomes Bio-Manipulation.
Wu Shu T'sung PRC Kung Fu-Mao's Pride Kata becomes Summon Inner Strength, Alter Aura, and Resist Fatigue.
An Yin Kung Fu-the mudra selections become 2D4 I.S.P. each.
Ba Gua Kung Fu-Ba Gua Circle Kata becomes Alter Aura, Death Trance, and Impervious to Poison. Pun Gung Bi Weapon Kata is unchanged.
Chao Ta Kung Fu-Greased Lightning Kata becomes Summon Inner Strength and Resists Fatigue. Kung Sao Kata becomes Impervious to Cold and Impervious to Fire. Ni Huei Kata becomes Resist Hunger and Resist Thirst.
Gui Long Kung Fu-advanced Chi Sword Technique becomes Psi Sword.
Hsien Hsia Kung Fu-Mind Walk becomes Astral Projection and Mind Bond. Calm Minds becomes Empathetic Transmission and Group Mind Block. Two Minds becomes Mind Block Auto Defense and Hypnotic Suggestion. Spirit Burst becomes Pyrokinesis or Electrokinesis or Hydrokinesis. Discorporate becomes Bio-Manipulation and Telekinetic Force Field.
Hsing-I Kung Fu-Hua Chin becomes Mind Bolt.
Pao Chih-Instead of Evoke Animus of Positive Chi abilities, select three (3) Sensitive powers or one (1) Super power (for each Evoke Animus ability).
Triad Assassin Training-None. Triad Assassin training offers no Psionic abilities or powers.
Options: If the GM has access to the Phase World Sourcebook, Arts of Invisibility can become one of the powers under Oni Ninja Techniques. If the GM has access to Psycape, the Evoke Animus abilities can be replaced (one for one) with the Mind Bleeder Psionic powers. Additionally, in place of Demon Hunter Body Hardening, Advanced Atemi, Chi Kata and Advanced Chi Mastery, the GM can substitute the new powers from Psyscape (at the regular category selections and rates).
For GMs wishing to give the Positive/Negative Chi aspect to their games, substitute Negative Chi powers with the special Nega-Psychic Psionic powers and/or Psi-Nullifier Special Abilities from Psyscape, and the Anti-Psychic special abilities from Beyond the Supernatural.
Attribute Requirements: M.E. of 10 or higher.
Starting Age: 12-15 (usually a year after the onset of puberty).
Base S.D.C.: 30
Martial Art Forms: For non-revised N&S, select one Exclusive martial art or two Secondary martial arts. For Revised N&S, select one Exclusive or one Secondary martial art.
Educational Level: Special Training
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
O.C.C. Skills: The Character gets the Lore Skill Program and can select two other Basic Skill Programs.
Secondary Skills: Select any four (4).
Money: $2500
Income: Can teach martial arts for roughly $250 a week. Base pay at an agency is $350 a week.
Level Advancement Bonuses: Receive one new Secondary skill at 3rd, 6th,9th, 12th, and 15th levels.
Social Contacts: The character has a 20% chance of recognizing any other major figure in the martial arts world. There is a 5% chance that the character will have met the martial artist before. The character's style may have branches located throughout the world. In any of these places the character has a 30% chance of tracking down a familiar person.

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