Attack | Normal | Extraordinary | Superhuman | Supernatural |
Back Hand | 1D4 | 1D6 | 1D8 | 2D6 |
Black Tiger Claw | 1D6+4 | 1D8+4 | 1D10+4 | 2D8+4 |
Claw Hand | 1D6 | 1D8 | 1D10 | 2D8 |
Combination Grab/Head Bash | 2D6 | 2D8 | 3D6 | 5D6 |
Crane Fist | 1D8 | 1D10 | 2D6 | 3D6 |
Double-Fist Punch | 2D4 | 1D10 | 2D6 | 3D6 |
Double-Knuckle Fist | 1D8 | 1D10 | 2D6 | 3D6 |
Duo-Claw Strike | 2D6 | 2D8 | 3D6 | 5D6 |
Duo-Knuckle Strike | Stun | Stun | Stun | Stun |
Eagle Claw Hand | 2D6 | 2D8 | 3D6 | 5D6 |
Fingertip Attack | 1 | 1D2 | 1D4 | 1D6 |
Fore-Knuckle Fist | 1D6 | 1D8 | 1D10 | 2D8 |
Gou Combination | 3D6 | 4D6 | 5D6 | 1D4x10 |
Gou Grip | 1D4 | 1D6 | 1D8 | 2D6 |
Gou Strike | 2D6+2 | 2D8+2 | 3D6+2 | 5D6+2 |
Human Fist ( untrained ) | 1D4 | 1D6 | 1D8 | 2D6 |
Knife Hand | 1D6 | 1D8 | 1D10 | 2D8 |
Knife Hand Knock-Out | Knock-Out | Knock-Out | Knock-Out | Knock-Out |
Lau | 1D4 | 1D6 | 1D8 | 2D6 |
One-Hand Choke | 1D6 | 1D8 | 1D10 | 2D8 |
Overhead Fore-Knuckle Fist | 1D10 | 2D6 | 2D8 | 4D6 |
Palm Strike | 1D6 | 1D8 | 1D10 | 2D8 |
Power Block/Parry/Claw | 1D6 | 1D8 | 1D10 | 2D8 |
Power Punch | 1D10 | 2D6 | 2D8 | 4D6 |
Push Open Hand | 1D6 | 1D8 | 1D10 | 2D8 |
Rotary Palm Strike | 1D6 | 1D8 | 1D10 | 2D8 |
Roundhouse Strike | 1D8 | 1D10 | 2D6 | 3D6 |
Strike ( Punch ) | 1D4+1 | 1D6+1 | 1D8+1 | 2D6+1 |
Two-Hand Push | Stun | Stun | Stun | Stun |
Uppercut | 1D8 | 1D10 | 2D6 | 3D6 |
NOTE ON 2D6: Palladium
suffers a lack of 1D12 usage. Personally, I recommend using
1D12 in place of 2D6 for martial arts attacks.
RIFTS NOTE: In Rifts, or other magic-rich areas, beings
with Superhuman P.S. inflict M.D
equal to the damage listed for Normal P.S., plus their damage
bonus from high P.S. ( i.e., a superhuman P.S. of 20 provides a
+5 M.D. bonus ).
Supernatural P.S. inflicts M.D. using the damage listed for
Superhuman P.S., plus the damage bonus from a high P.S. ( 20 P.S.
grants +5 M.D. )