Revised Hand Strikes
By danzig138

Attack Normal Extraordinary Superhuman Supernatural
Back Hand 1D4 1D6 1D8 2D6
Black Tiger Claw 1D6+4 1D8+4 1D10+4 2D8+4
Claw Hand 1D6 1D8 1D10 2D8
Combination Grab/Head Bash 2D6 2D8 3D6 5D6
Crane Fist 1D8 1D10 2D6 3D6
Double-Fist Punch 2D4 1D10 2D6 3D6
Double-Knuckle Fist 1D8 1D10 2D6 3D6
Duo-Claw Strike 2D6 2D8 3D6 5D6
Duo-Knuckle Strike Stun Stun Stun Stun
Eagle Claw Hand 2D6 2D8 3D6 5D6
Fingertip Attack 1 1D2 1D4 1D6
Fore-Knuckle Fist 1D6 1D8 1D10 2D8
Gou Combination 3D6 4D6 5D6 1D4x10
Gou Grip 1D4 1D6 1D8 2D6
Gou Strike 2D6+2 2D8+2 3D6+2 5D6+2
Human Fist ( untrained ) 1D4 1D6 1D8 2D6
Knife Hand 1D6 1D8 1D10 2D8
Knife Hand Knock-Out Knock-Out Knock-Out Knock-Out Knock-Out
Lau 1D4 1D6 1D8 2D6
One-Hand Choke 1D6 1D8 1D10 2D8
Overhead Fore-Knuckle Fist 1D10 2D6 2D8 4D6
Palm Strike 1D6 1D8 1D10 2D8
Power Block/Parry/Claw 1D6 1D8 1D10 2D8
Power Punch 1D10 2D6 2D8 4D6
Push Open Hand 1D6 1D8 1D10 2D8
Rotary Palm Strike 1D6 1D8 1D10 2D8
Roundhouse Strike 1D8 1D10 2D6 3D6
Strike ( Punch ) 1D4+1 1D6+1 1D8+1 2D6+1
Two-Hand Push Stun Stun Stun Stun
Uppercut 1D8 1D10 2D6 3D6

NOTE ON 2D6: Palladium suffers a lack of 1D12 usage. Personally, I recommend using 1D12 in place of 2D6 for martial arts attacks.

RIFTS NOTE: In Rifts, or other magic-rich areas, beings with Superhuman P.S. inflict M.D equal to the damage listed for Normal P.S., plus their damage bonus from high P.S. ( i.e., a superhuman P.S. of 20 provides a +5 M.D. bonus ).
Supernatural P.S. inflicts M.D. using the damage listed for Superhuman P.S., plus the damage bonus from a high P.S. ( 20 P.S. grants +5 M.D. )

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