1. Chi Awareness:
The character with this ability can sense the level and type of chi in
others. The range of this ability is 20 feet, plus 5 feet per level.
2. Chi Relaxation:
Characters with this ability are immune to Horror Factor that are equal
to, or less than one-half M.E., and can ignore Phobic Panic with a saving
throw versus Insanity of 13 or better, normal bonuses apply.
3. Body Chi:
This ability allows the character to temporarily boost his attributes, at a
rate of +5 points to attribute for one ( 1 ) point of Chi. Once the character's
attribute is increased to x1.5 normal, it costs one ( 1 ) point of Chi per
each additional attribute point. If the character increases an attribute by
x3 or more, he suffers 1D6 damage per attribute per melee round that the
increase is maintained.
4. One Finger Chi:
This dark chi ability also uses the character's M.E. bonus to save versus
Psionics as a bonus to strike. Chi can expended to increase the range ( normally
a maximum of 30 feet ) at + 1 foot per extra point of Chi spent for range.
For an additional 10 Chi, Knock-Outs, Critical Strikes, and Death Blows are
possible, using the normal numbers for the character's form ( if the character
scores a Critical Strike on a natural 18-20, then One Finger is a critical on
a natural 18-20 ).
5. Fist Gesture:
This attack uses only one-half of the characters actions. The normal range can
be extended at a rate of +1 foot per additional point of Chi spent.