Revised Atemi Abilities
By danzig138

1. Neural Atemi: The ability to paralyze the body requires a strike roll of 12 or better.

2. Blood Flow Atemi: This ability inflicts 1D8 damage, plus one ( 1 ) point per level of the attacker. The strike is very rapid, so victims suffer a -5 penalty to Roll with Punch/Fall/Impact

3. Grasping Hand Atemi: These bone-breaking techniques inflict 2D6 damage ( plus normal bonuses ) per melee round, or the attacker can attempt a break. The chance for a successful break is equal to the attacker's P.S. x1%, +5% per level of martial arts skill, - victim's P.S. x1%.

4. Withering Flesh: This deadly attack inflicts 1D10 x10 damage to S.D.C. ( One-half if rolled with ). Against supernatural beings, the attack only inflicts 1D10 x5 damage, but the creature cannot regenerate the damage for one hour. This attack relies on both atemi knowledge, chi focus, and concentration, so it uses 2 attacks, and 2 points of chi to use.

5. Dim Mak: The death touch inflicts 1D2 points of damage to the victim's chi per day, and the victim cannot recover his chi in any way. Not even magic will heal this affliction.

NOTE ON ATEMI ABILITIES: Atemi abilities rely on knowledge of the victim's pressure points and nervous system. Characters skilled in atemi can use the strikes only against races with anatomical structures that they are familiar with, or are incredibly similar to known races ( I would imagine that Elves and Dwarves would be pretty similar to humans, but who knows about other races. I leave that to the individual GM ).

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