Revised Atemi Abilities
By danzig138
1. Neural Atemi: The ability to paralyze the body requires a strike roll of 12 or better.
2. Blood Flow Atemi: This ability inflicts 1D8 damage, plus one ( 1 ) point per level of the attacker. The strike is very rapid, so victims suffer a -5 penalty to Roll with Punch/Fall/Impact
3. Grasping Hand Atemi:
These bone-breaking techniques inflict 2D6 damage ( plus normal bonuses )
per melee round, or the attacker can attempt a break. The chance for a
successful break is equal to the attacker's P.S. x1%, +5% per level of
martial arts skill, - victim's P.S. x1%. 4. Withering Flesh: This deadly attack inflicts 1D10 x10 damage to S.D.C. ( One-half if
rolled with ). Against supernatural beings, the attack only inflicts
1D10 x5 damage, but the creature cannot regenerate the damage for one
hour. This attack relies on both atemi knowledge, chi focus, and
concentration, so it uses 2 attacks, and 2 points of chi to use.
5. Dim Mak: The death touch inflicts 1D2 points of damage to the victim's chi per
day, and the victim cannot recover his chi in any way. Not even magic
will heal this affliction.
NOTE ON ATEMI ABILITIES: Atemi abilities rely on knowledge of the victim's pressure
points and nervous system. Characters skilled in atemi can use the strikes only
against races with anatomical structures that they are familiar with, or are
incredibly similar to known races ( I would imagine that Elves and Dwarves
would be pretty similar to humans, but who knows about other races. I leave that
to the individual GM ).