Revised Body Hardening Exercises

By danzig138

1. Stone Ox: The "ultimate" body hardening exercise provides the following bonuses:
+2 to P.S., +1 to P.E., +2D4x10 S.D.C., A.R. 6, and the character fatigues at one-half the normal rate.

2. Kangeiko/Shochu Geiko Combination: This exercise provides the following bonuses:
+2 to P.E., +1D6 to Hit Points, +3D6 to S.D.C., Suffers one-half damage versus fire/heat and cold, and Withering Flesh, and can resist severe weather for a number of hours equal to his P.E. x2.

3. Iron Hand: This technique provides the character the following bonuses:
+1 to P.S., +3 to P.S. for gripping purposes, +2 damage to hand strikes, and the character's hands are immune to normal levels of fire/heat ( lava is not normal, but a bonfire would be alright ).

4. Chi Gung: This mystical exercise provides the following bonuses:
+1 to P.E., +3D6 to Hit Points, +1D4x10 to S.D.C., Suffers only one-half damage from Withering Flesh, and for a cost of 3 Chi per melee round, gains an A.R. of 15, with a bonus of +1 at level 3, 6, 9, 12, and 15. NOTE: Chi Gung is the only Body Hardening Exercise that provides the "Mega-Damage Body Power" in Rifts.

5. Dam Sum Sing: This provides the following bonuses:
+2 to P.S., +2 to P.E., +5D6 to S.D.C., A.R. 5

6. Kick Practice: Provides the following:
+2 to P.P., +2D6 to Spd., +1 bonus to strike with kicks, can leap double the normal distance (Unless using danzig138's Revised Jumping/Leaping Rules).

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