Bear Slap: 1d6 damage (Cross between a palm strike and a claw hand.)
Hammer Fist: 1d6 damage (Hand strike using the bottom of a vertically held
fist.)
Hammer Strike: 1d8 damage (An arm swinging, large motion version of the
hammer fist.)
Head Butt: 1d6 damage (A strike using the forehead)
Leg Scissor: A move where the attacker puts both legs around a target, links
them together at the ankles and squeezes. As a leg scissor can be many
different attacks, it always counts as a combination move.
Leg Scissor (Crush/Squeeze): 1d6 damage. attacker can't dodge or roll, but can
parry. Groundfighting range only.
Jumping Leg Scissor(Sacrifice Throw): costs 2 attacks. attacker must strike
w/both legs (does 1d6), then the defender is pulled to the ground (does
another 1d6). if the leg scissor is parried or dodge there is no knockdown.
must be only attack of the melee, becomes Leg Scissor (Crush/Squeeze) next
melee if maintained.
Leg Scissor(Choke): 1d8 damage. attacker can't dodge or roll, but can parry.
groundfighting range only.
Leg Scissor(Arm Hold): holds arm. Can be used at grappling or groundfighting
range
Leg Scissor(Leg Hold): holds leg. Can be used at grappling or groundfighting
range.
Leg Scissor(Sweeping Throw): attacker must strike w/leg scissor, then
defender is pulled to the ground (doing 1D6 damage). if the leg scissor is
parried or dodged there is no knockdown. groundfighting range only.
Spear Hand: 1d4 damage (Strike using the fingertips when hand is held in the
knife hand position.)