YONG KWON DO (Dragon Fist Way) (EXCLUSIVE!)
By SeonJin108
IMPORTANT NOTE!: Only Dedicated Martial Artists and Worldly Martial Artists can take Yong Kwon Do. Other O.C.C.s can become members of the Yong Kwon Won, though they will usually have previous training in another Korean martial art.
Entrance Requirements Must be of an honorable alignment, most frequently aberrant.
Skill Cost 12 years
The Yong Kwon Won (Society of the Dragon Fist) evolved in Korea during the Yi Dynasty, making this art much older than Tae Kwon Do or Dang Soo Do. It began in the same manner and with the same purpose as the Mafia, the Triads, and the Yakuza. It was a rebel group against foreign invaders, in this case, the Japanese. They were extremely successful in assassinating many of the Japanese occupation force's leaders during that, and all other invasions afterward. Where, the Yong Kwon Won differs from the Mafia, Triads, and Yakuza is that its goals have changed very little. It has not become an organized crime group in the same sense as the others. It's central goal is still to destroy Korea's enemies. It's primary targets include groups like the Yakuza and the Triads, as well as Communist China's government, the Japanese government, and the North Korean government. To the Yakuza and the Triads, it seems that the Yong Kwon Won hasn't evolved with the times. To the Yong Kwon Won, the others have devolved, losing their principles. To be sure, the Yong Kwon Won is a criminal organization, though it has steered clear of activities such as drug running, prostitution, and protection rackets. In South Korea, they are viewed both with fear and respect, similar to Robin Hood, though few know of their existence, and those few who have heard of them either consider them a myth, or that the Yong Kwon died out long ago. Other Korean criminal organizations fear them, though the Yong Kwon is outnumbered greatly. Southern government agencies alternate between unspoken policies of turning a blind eye to the Won's activities, and outright hunts. In the North, where the Yong Kwon Won has assassinated several government leaders, destroyed Special Forces units, and killed many military leaders, they are viewed with fear and loathing. Members always have a tattoo of a dragon somewhere on their body. Some can be quite extensive. In addition, members are given an alias upon entering the Won, a name that only members know, so that their identity and connections cannot be revealed. These names are often elemental in nature, describing the assassin's style. A Yong Kwon Won member's loyalty must be complete, and they would rather commit suicide than be captured.
The founders of Yong Kwon Won were all martial arts masters, Buddhist monks from the Bomo Sa Monastery, high in the mountains of South Korea. The monks practiced Bul Moo Do, a Korean art similar to the unarmed techniques of the Shaolin. These monks joined with renegade Korean military leaders to create a small revolutionary group, the Yong Kwon Won. The evolutionary process of Yong Kwon Do began as the concepts of the monks' Bul Moo Do was mixed with the soldier's Ship Pal Gi. Aspects of both arts are found within what has become Yong Kwon Do, Way of the Dragon Fist. The art has evolved through time, and now includes the use of the Beretta M92, as well as other weapons from Ship Pal Gi. The goal of Yong Kwon Do was, is, and always will be to kill the opponent, as many of them as possible. In training, there is very little one on one sparring, though it is present, especially for beginners. Rather teams of students are assigned to attack one other student. In this way, the student learns how to deal with being the lone assassin against groups of body guards or soldiers. When a member of Yong Kwon Do engages in combat, it is almost with out exception to the death.
All training is done at Yong Nyun Ahm, Dragon Lotus Temple, a massive, remote Buddhist temple complex in the mountains of South Korea. In addition to the martial arts, training includes running treacherous obstacle courses, learning disguises, demolitions, infiltration, meditation, seduction, and other assassination subjects.
In combat, a Yong Kwon master is a master of controlled, concentrated aggression, as is befitting an assassin. He will take advantage of any perceived weakness, and seize the opportunity. All moves are performed quickly and gracefully, almost as if the master were performing to music that no one else can hear. Yong Kwan adopted the Ship Pal Gi philosophy of moving as whirlwind and lightning. Both in forms and in combat, an observer would be hard-pressed to tell where one maneuver ends and the next ends. The master spins and scatters multiple opponents like the whirlwind, and attacks and retreats, hitting his opponent like lightning. In this way, it is both a linear and a circular art. In open spaces, the master employs acrobatic maneuvers to move in and out of range. In closed spaces, movements are much more conservative. The master will position himself for the best possible strike at his opponent's weakest point, preferably with a single, direct, killing strike. Failing this, he will attempt to overwhelm his opponent with a flurry of strikes to create an opening. Yong Kwon assassins always carry five knives, allowing them to throw several at the opening of combat to remove opponents from play, or as a distraction.
Costume In training; a black dobok for students, and a black hanbok for masters.
Stance No stance is favored over any other. The dragon must be able to assume all postures.
CHARACTER BONUS
+2 to P.E.
+2 to P.P.
+1 to P.S.
+20 to S.D.C.
Combat Skills
Attacks per Melee 4
Escape Moves Backflip, Leap, Roll with Punch/Fall/Impact
Attack Moves Backflip, Leap
Basic Defensive Moves Automatic Parry, Dodge, Parry
Advanced Defensives Combination Parry/Attack, Disarm, Multiple Dodge
Hand Attacks Backhand, Knife Hand, Palm Strike, Power Punch, Punch
Basic Foot Attacks Backward Sweep, Crescent Kick, Kick Attack, Snap Kick, Wheel Kick
Jumping Foot Attacks Flying Jump Kick, Jump Kick
Special Attacks Automatic Body Flip/Throw, Backflip, Body Flip/Throw, Choke, Combination Grab/Kick, Critical Body Flip/Throw, Death Blow, Disarm, Leap, Split Kick (Special! The character jumps between two opponents and performs a side kick with each leg. Does 1D10 damage to each opponent. Follows standard jump kick rules.)
Holds/Locks Arm Hold, Automatic Arm Lock, Body Hold, Neck Hold
Weapon Hyung Automatically: Knife - Dan Gum, Pistol - Beretta M92.
Choose one (1): Long Sword - Ssang Soo Do, Long Sword - Wae Gum, Paired Weapons - Short Sword - Ssang Gum, Short Sword - Ye Do
Modifiers to Attacks Critical Strike, Critical Strike from Behind, Death Blow, Knock-Out/Stun, Knock-Out/Stun from Behind
Skills Included in Training
Martial Art Powers Choose two (2) from Atemi Abilities, Body Hardening Exercises (including Demon Hunter Exercises), and Special Kata.
Physical Gymnastics, Running, Swimming
Philosophical Son Buddhism
Temple Fasting, Meditation
If this is your Primary Martial Art Form then the following other forms can be learned in a shorter time: Shaolin (4 years), Tae Kwon Do (2 years), and Yu-Sool (4 years).
Level Advancement Bonuses
1st +1 to Leap (Add four feet), +1 to Parry/Dodge
2nd Knock-Out/Stun on Natural 20, +1 to Roll with Punch/Fall/Impact
3rd +1 to Strike, +1 to Backflip
4th +2 to Leap (Add four feet), Knock-Out/Stun on Natural 19 or 20.
5th Knock-Out/Stun on Natural 18, 19, or 20, +1 to Body Flip/Throw
6th +2 to Strike, +2 to Parry/Dodge, Add 1 Attack per Melee
7th +2 to Leap (Add four feet), +2 to Roll with Punch/Fall/Impact, Select One (1) additional Martial Art Power from among Atemi Abilities, Body Hardening Exercises (including Demon Hunter Exercises), and Special Kata.
8th Critical Strike on Natural 20, +2 to Backflip, +1 to Damage
9th +1 to Strike, Critical Strike on Natural 19 or 20, Add 1 Attack per Melee, Death Blow on Natural 20
10th +2 to Body Flip/Throw, Select One (1) additional Martial Art Power from among Atemi Abilities, Body Hardening Exercises (including Demon Hunter Exercises), and Special Kata., +1 to Initiative
11th +2 to Parry/Dodge, +2 to Damage
12th +2 to Roll with Punch/Fall/Impact, Add 1 Attack per Melee, Critical Strike on Natural 18, 19, or 20
13th +2 to Backflip, Select One (1) additional Martial Art Power from among Atemi Abilities, Body Hardening Exercises (including Demon Hunter Exercises), and Special Kata., +2 to Initiative
14th Death Blow on Natural 19 or 20, +2 to Damage
15th +2 to Body Flip/Throw, Add 1 Attack per Melee, Death Blow on Natural 18, 19 or 20.
Why Study YONG KWON DO?
Designed to deal with multiple attacks swiftly and brutally, and with weapon proficiencies, it is an excellent form for secret agents, the only disadvantage being that no one outside of the Yong Kwon Won knows it.

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