Violent Action Suppressor and Deterrent
By Sinestus

An interesting style developed for diplomats, lawyers, and similar business oriented professions. Fairly modern in its Moo Gi Gong approach to weapon choices, VASAD focuses on using a combination of briefcase/shield and stabbing with small knives (or high quality pens), but still teaches the methods of ancient philosophy and meditative techniques similar to Tai Chi and Yoga.
Ideally the fighter will either chase off his opponent with wide swings of the briefcase (if combat is to be avoided) or place their opponent in a lock and kill through multiple, vicious puncture wounds (don't forget about bleeding penalties...)
Requirements: I.Q.: 13, and an O.C.C. which provides skills such as Law (general) with at least a +5%.
Training: 8 years (4 as secondary to Jade Fan)
Character Bonuses
+2 to P.P.
+2 to M.A.
+1 to M.E.
+1 to M.A.
Stance: Comfortably square with the opponent, brief case in left hand, right extended in a hand-shake gesture.
Outfit: High Quality Suit (no less than three pieces. Yes, there are five piece suits.) Usually pants, shirt, jacket, and vest.
Combat Skills
Attacks per Melee: 1
Hand Attacks: strike/punch, knife hand, finger tip attack
Foot Attacks: snap kick, tripping leg hook, backward sweep, Leg Kick (targets knee or ankle, deals 1D4 damage to leg, on 15+ trips victim, cannot be parried, not an option until fifth level)
Basic Defense Moves: parry, dodge, automatic parry
Advances Defense Moves: automatic dodge, automatic lock
Holds/Locks: wrist lock, automatic wrist lock, arm lock
Escape Techniques: roll, maintain balance
Modifiers to Attack: critical, knockout, death blow
Special Moves: Death Blow.

Briefcase Crunch - a quick, jab-like attack aimed for the groin. Deals only 1D6 damage (NO P.S.), but requires the target to make a save vs. pain. Each successive Crunch imposes a cumulative -1 penalty to the save. (can only be done once per melee, requires a natural strike of 12+ unless done to someone in a wrist lock.)

Briefcase Swing - slow but powerful move, defenders are +3 to parry, but will take damage to their parrying limb. Deals 2D4 damage normally, but critical if done to a victim in a lock.

Quick-lock - the martial artist offers to shake hands at the beginning of combat, and quickly shifts to a wrist lock. Those who accept the handshake are -3 to defend/pull away from the lock attempt.

Pen Stab - a quick draw-strike using a pen from an inside suit pocket or shirt pocket. Deals one point of damage direct to Hit Points (or 1D4 if a fountain pen) (half P.S. Bonus). Other strikes with the pen (after this initial one) only deal 1D4 damage normally.

Pen Throw - For long range attacks only, max range of 15 feet. Deals one point of damage to H.P.. No P.S. bonus.
Weapon Katas: WP Briefcase (as per shield), Knife, Thrown
Additional Skills: Law (assault/murder, +10%), Law (manslaughter, +5%), Law (Self Defense, +15%), Research (+5%)
Martial Arts Powers: Select one power from Atemi or Chi Mastery, and two powers from Arts of Invisibility
Level Advancement Bonuses
1st: +2 to hold/lock, Knockout from behind
2nd: +2 to parry and maintain balance
3rd: +1 to dodge and roll
4th: Select one power from Chi Mastery or Atemi
5th: Gain Death Blow Attack
6th: +1 attack, Critical on 19+
7th: +1 to strike and dodge
8th: Double Chi, Knock out on 19+
9th: Automatic Death Blow on Natural 20, +1 to parry, dodge, and maintain balance
10th: Select one power from Arts of Invisibility or Chi Mastery
11th: +1 attack, +1 to roll and hold/lock
12th: +1 to hold/lock, and parry
13th: Select one power from Arts of Invisibility, Chi Mastery, or Atemi
14th: Double Chi
15th: +1 to parry, hold/lock, and maintain balance



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