Vanguard Brawling
By danzig138

This is a rough-and-tumble pseudo-martial art that is popular with those known as Vanguard Brawlers. The exact origin of this particular way of fighting is unknown, but is believed to have started with a gang known as "The Flow". Over time, the Flow's way of fighting was imitated and duplicated by other gangs until it approached the level of an actual martial art.

This is a pretty basic fighting style. There are no rules. Anything goes. It's not uncommon for someone to pick up a weapon to use when they fight with this style.

TECHNIQUES KNOWN AT FIRST LEVEL:Punch, Knee, Body Block, Elbow, Roll with Punch/Fall/Impact, Maintain Balance

LEVEL ADVANCEMENT BONUSES
Level 1: +2 attacks per melee, +1 to strike, Knee, Body Block, Elbow
Level 2: +1 to parry, dodge, +2 to roll with punch/fall/impact, Kick attack
Level 3: +2 to damage, Head Butt ( supernatural P.S. ), Knock-Out/Stun on a Natural 20
Level 4: +1 attack per melee, Body Flip/Throw, Critical Strike on Natural 19-20
Level 5: +1 to strike, +2 to roll with punch/fall/impact, Tripping/ Leg Hook
Level 6: +2 to parry, dodge, Inner Thigh Kick ( This is a vicious kick to the opponent's inner thigh. Requires a 14 or better. Inflicts +1D4 damage, and there is a damage x5% chance that the victim will be knocked down, losing initiative and one attack ).
Level 7: +3 to roll with punch/fall/impact, Snap Kick, Knock-Out/Stun on Natural 19-20
Level 8: +1 damage, critical Body Flip/Throw
Level 9: Disarm, +1 to Body Flip/Throw, Choke Hold
Level 10: +1 attack per melee, Critical Strike on Natural 18-20
Level 11: +1 to strike, dodge, Knock-Out/Stun on Natural 18-20
Level 12: +3 to damage, Death Blow on Natural 20
Level 13: +2 to parry, +1 to roll with punch/fall/impact, Crush/Squeeze
Level 14: +2 to initiative, Automatic knock-Out on Natural 20 (1D6 melee rounds. If the Boxing skill is possessed, this is automatic on a 19-20 ).
Level 15: +1 attack per melee, +2 to parry, Critical Choke Hold

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