TECHNIQUES KNOWN AT FIRST LEVEL:Punch, Knee, Body Block, Elbow, Roll with Punch/Fall/Impact, Maintain Balance
LEVEL ADVANCEMENT BONUSES
Level 1: +2 attacks per melee, +1 to strike, Knee, Body Block, Elbow
Level 2: +1 to parry, dodge, +2 to roll with punch/fall/impact, Kick attack
Level 3: +2 to damage, Head Butt ( supernatural P.S. ), Knock-Out/Stun on a
Natural 20
Level 4: +1 attack per melee, Body Flip/Throw, Critical Strike on Natural
19-20
Level 5: +1 to strike, +2 to roll with punch/fall/impact, Tripping/ Leg Hook
Level 6: +2 to parry, dodge, Inner Thigh Kick ( This is a vicious kick to
the opponent's inner thigh. Requires a 14 or better. Inflicts +1D4
damage, and there is a damage x5% chance that the victim will be
knocked down, losing initiative and one attack ).
Level 7: +3 to roll with punch/fall/impact, Snap Kick, Knock-Out/Stun on
Natural 19-20
Level 8: +1 damage, critical Body Flip/Throw
Level 9: Disarm, +1 to Body Flip/Throw, Choke Hold
Level 10: +1 attack per melee, Critical Strike on Natural 18-20
Level 11: +1 to strike, dodge, Knock-Out/Stun on Natural 18-20
Level 12: +3 to damage, Death Blow on Natural 20
Level 13: +2 to parry, +1 to roll with punch/fall/impact, Crush/Squeeze
Level 14: +2 to initiative, Automatic knock-Out on Natural 20 (1D6 melee
rounds. If the Boxing skill is possessed, this is automatic on a
19-20 ).
Level 15: +1 attack per melee, +2 to parry, Critical Choke Hold