Usagi-wa-do (Way of the rabbit harmony)
By The Baron of Chaos Onafez
Entrance Requirements: Must be a mutant Rabbit, or other rodent, of at least Size Level 6 , with biped full Minimum attributes are P.P. 13 and Spd. 18, Leaping rodent is suggested but not required.
Skill Cost: 6 Years (4 Years as a Secondary Martial Art).

This martial arts developed amongst the various community of mutant rabbit. After realizing that they need a cutting edge over the monstrous and ferocious predator, much more stronger and deadly that them, an old Rabbit trained at the ancient art of ninjutsu developed this new martial arts thought just fro Mutant rabbit, and generally animals and creature with strong legs. Expert of martial arts noticed that resemble capoeira for the emphasis on kick and knee strike. Training is hard and very few rabbit managed to master this style.

Costume: A kung fu suit for practice, but anything that does not restrain leg movement is good.
Stance: Starting position is crouched on the ground, with one leg bent slightly forward, like being near jumping toward enemy, the right arm point toward the enemy in a clenched fist(if possible of course).
CHARACTER BONUSES
Add +2 to P.P.
Add +4 to Spd.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Back Flip, Leap, Roll with Punch/Fall/Impact.
Attack Moves: Back Flip, Leap.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Automatic Dodge.
Hand Attacks: Punch (Fist).
Foot Attacks: Crescent Kick, Kick Attack, Power Kick, Reverse Turning Kick, Snap Kick, Tripping/Leg Hook.
Jumping Foot Attacks: Flying Jump Kick, Jump Kick.
Special Attacks: Combination Grab/Kick(1), Knee, Knee jumping uppercut (the rabbit crunch at the feet of the enemy and then release a knee attack at the chin, does 2D6+PS damage could not be dodged(too close) but can be parried).
Holds/Locks: None.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Knock-out/Stun, Pull Punch.
Special Kata:
Kick Burst: If the rabbit won the initiative and is at close range he/she could deliver what is basically a burst of very fast kick at his opponent damage is normal kick damage multiplied by the number of attacks per melee, but no P.S. bonus is added (so generally 2D4+6x3 at first level) but the only other action that can be done in the rest of the melee is automatic parry. Note: when doing this special attack the rabbit usually scream something like "HAREHAREHAREHAREHAREHAREHAREHAREHAREHAREHAREHAREHA!"
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of one (1) Martial Art Power from Among Arts of Invisibility and Martial Art Techniques.
Languages: Native language, but base language was Japanese.
Cultural: Pick one; Cooking, Farming/gardening, or Dancing.
Physical: Acrobatics
Survival: Wilderness Survival
Philosophical Training: Ninja Zen Philosophy somehow twisted with a sense of ...revenge toward predator that think rabbit are just food for their teeth.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Self-Defense Ninjitsu (2 Years) or Street Ninjitsu (1 Year).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Roll with Punch/Fall/Impact, +2 to Parry and Dodge, + 1 to Initiative, Increase leaping range by 50% and add +6 to Kick Damage (the training include jumping with weights tied to legs and kicking concrete puppets).
2nd: +2 to Strike, +2 to Back Flip.
3rd: + 1 Attack per Melee, +1 to Automatic Dodge,+2 to Save vs. Horror Factor.
4th: +2 to Leap (add 4ft to leaping distance), + 1 to Pull Punch.
5th: +1 Attack per Melee, +1 to Strike, Select One (1) Additional power from among Arts of Invisibility or Martial Art Techniques or gain one free Psionic Power.
6th: Knockout/Stun on a Natural 19 or 20.
7th: + 2 to Parry and Dodge, +1 to Leap(add 4ft to leap distance).
8th: Select One (1) Additional power from among Arts of Invisibility or Martial Art Techniques.
9th: +1 Attack per Melee.
10th: + 1 to Strike , + 1 to Save vs. Horror Factor.
11th: + 1 Attack per Melee , +1 to Back Flip.
12th: + 1 to Dodge , +2 to Strike with kick only.
13th: +1 to Parry, Can Free Legs if restrained 60%.
14th: +1 to Leap.
15th: + 1 Attack per Melee, + 1 to Strike, Parry, and Dodge, +20% to Free Legs.
Why Study Usagi-wa-do?
Why study Usagi-wa-do? Well the world is a nasty place for cute little rabbit, especially since all those mutant predators bossing around. One need to somehow defend himself don't ya think? And this martial art form is the best way to deal with those mutant tigers... braking with a kick burst their teeth is an incredible experience no less!!
Note: Learning this martial art require the sacrifice of one Apprenticeship program! This because the learning the Usagi-wa-do took years of training under the wise eye of the master. Basically is an apprenticeship by itself; instead of a martial art power the mutant animal could get 1d4X10 Bio-E to buy additional psionic power or mutant animal power. Player choice.

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