Uechi-Ryu Karate
By
Kuseru
Entrance Requirements: None.
Skill Cost: 15 Years (8 Years as a Secondary Martial Art Style).

An Okinawan, Koho Kojo taught at the Kugusku School in China where Kanbun Uechi is thought to have trained initially before studying a Chuan fa style. Kanbun Uechi later trained with the master Chou-tzu-ho in the Fukien province of China from 1897 to 1910. The style was described as Pwangainoon (meaning half hard-half soft). Kanbun Uechi opened a dojo in Nansoue (China) where he taught for three years before returning to Okinawa. Kanbun did not initially teach karate but had it 'teased' out of him by friends who came to know of his expertise. He was eventually coaxed into teaching in the late twenties and did so until 1947.

Special Note! Kobujutsu is a style designed to work with many forms of Okinawan martial arts, particularly Chito Ryu, Gensei Ryu, Goju Ryu, Isshin Ryu, Naha Te, Okinawa Kenpo, Ryukyu Kenpo, Shorei Ryu, Shorin Ryu, Shorinji Ryu, Shuri Te, Tomari Te, and Uechi Ryu, but not Shotokan, Wado Ryu, Shorinji-Ryu, Kyokushin, Shito Ryu, or Taido. When a character has one of the listed styles and Kobujutsu, then all the attacks per melee, bonuses, abilities, and powers of that form of Karate are used in wielding weapons, weapon proficiencies, and weapon kata of Kobujutsu. Any martial art powers and abilities from Kobujutsu are used with that style of Karate.

Costume: Blue Karate Gi with White fist on a black background symbol on the back.
Stance: Very wide stance with the feet double shoulder width apart and feet slightly angled, knees bent, hands down and away from body clenched in fists.
CHARACTER BONUSES
Add +2 to P.S.
Add +15 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: Leap.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Circular Parry, Combination Parry/Attack, Disarm.
Hand Attacks: Powered Punch (New!), Punch, Two-Finger Strike (New!).
Basic Foot Attacks: Kick Attack, Reverse Turning Kick, Roundhouse Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Automatic Flip/Throw, Choke, Combination Grab/Kick, Death Strike (New!).
Holds/Locks: Elbow Lock, Finger Lock, Wrist Lock.
Weapon Kata: None.
Modifiers to Attack: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening, Special Kata, or Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Language: Japanese.
Cultural Skills: Fasting, Meditation.
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Kobujutsu (2 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +2 to Roll with Punch/Fall/Impact, +1 to Strike, Critical Strike from Behind.
2nd
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
3rd
: +1 Attack per Melee.
4th
: +1 to Parry/Dodge, Critical Strike on a Natural 18, 19, or 20
5th
: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
6th
: +1 Attack per Melee, Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
7th
: +1 to Parry/Dodge, Knockout/Stun on a Natural 18, 19, or 20.
8th
: +1 to Maintain Balance, Death Strike on a Natural 19 or 20.
9th
: +1 to Roll with Punch/Fall/Impact.
10th
: +1 Attack per Melee, +1 to Maintain Balance.
11th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
12th
: +1 to Parry/Dodge, +1 to Strike.
13th
: +1 Attack per Melee, +1 to Maintain Balance.
14th
: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
15th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
WHY STUDY Uechi Ryu Karate?
Good offensive abilities combined with a good selection of martial art powers
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