Uchida Ryu Tanjojutsu
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include P.S.: 12, P.P.: 10.
Skill Cost: 8 Years (6 Years as a Secondary Martial Art Style).

Uchida Ryu Tanjojtuse is a Japanese walking stick style developed sometime around 1885, during the Meiji Era by Uchida Ryogoro (1837-1921). Ryogoro created this style as a way to repopularize Jodo through the use of a cane. Because of this, the style is sometimes called Suttekijutsu "The way of the stick" from the Japanese pronunciation of stick.

The weapon used in this style is a walking stick or cane typically 3 shaku long (roughly 3 feet) and 9 bu in diameter. There are two methods of usage, the first, seitei retains the normal grip when the tanjo is used as a walking stick. In the second, koryu, the grip shifts to the honte grip, where the stick protrudes a fist length beyond the hand.

Special Note! Shinto Muso Ryu Jojutsu is unique because it is designed to work with several sub-styles, including Isshin Ryu Kusarigamajutsu, Kasumi Shinto Ryu Kenjutsu, Ikkaku Ryu Juttejutsu, Ittasu Ryu Hojojutsu, and Uchida Ryu Tanjojutsu. When a character has Shinto Muso Ryu and one (or more) of the listed substyles, then all the attacks per melee, bonuses, abilities, and powers of Shinto Muso Ryu Jojutsu are used in wielding weapons, weapon proficiencies, and weapon kata of the sub-style (or sub-styles). Any martial art powers and abilities from one of the sub-styles are used with Shinto Muso Ryu Jojutsu.

Costume: Karate Gi
Stance: Facing opponent with one foot forward and the other back, arms about half an arm length out from the body, griping the Tanjo with either hand.
CHARACTER BONUSES
Add +1 to P.P.
Add +1 to P.E.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Breakfall, Combination Parry/Attack, Disarm, Multiple Dodge.
Hand Attacks: Palm Strike, Punch.
Basic Foot Attacks: Kick Attack, Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Death Strike (New!), Elbow, Forearm.
Holds/Locks: Arm Lock, Wrist Lock
Weapon Kata: W.P. Tanjo/Cane (blunt).
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of ONE (1) Martial Art Power from among Martial Art Techniques and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Weapon Proficiencies: W.P. Tanjo/Cane (blunt).
Philosophical Training: Zen
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Ikkaku Ryu (2 Years), Isshin Ryu (4 Years), Ittasu Ryu (2 Years), Kasumi Shinto Ryu (2 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Roll with Punch/Fall/Impact, Critical Strike from Behind.
2nd: +1 to Parry/Dodge, +1 to Damage.
3rd: +1 to Roll with Punch/Fall/Impact.
4th: Knockout/Stun on a Natural 19 or 20.
5th: +1 to Strike, +1 to Damage.
6th: +1 Attack per Melee, +1 to Parry/Dodge.
7th: Select One (1) Additional Martial Art Power from Special Kata or Martial Art Techniques.
8th: +1 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 19 or 20.
9th: +1 to Parry/Dodge, +1 to Damage.
10th: +1 to Strike.
11th: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
12th: +1 Attack per Melee.
13th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact.
14th: Select One (1) Additional Martial Art Power from Special Kata or Martial Art Techniques.
15th: Death Strike on a Natural 20.
Why Study Uchida Ryu Tanjojutsu?
This style of using the "gentleman's weapon" is a perfect extension of Shinto Muso Ryu
.

Hosted by www.Geocities.ws

1