Tsang Chuna
(Vibration Palm Kung Fu)
By Ray
Bull
Entrance Requirements:
None
Skill Cost: 20
years
Costume: Unknown
CHARACTER BONUSES
COMBAT SKILLS
Attacks per Melee:
3
Escape Moves:
Roll w/Punch/Fall/Impact
Basic Defense Moves:
Dodge, Parry, Automatic Parry
Advanced Defenses:
Circular Parry, Parry/Attack
Hand Attacks:
Strike(Punch), Palm Strike, Knife Hand, Spear Hand, Rotary Palm
Strike
Basic Foot Attacks:
Kick Attack, Snap Kick, Sweep Kick, Trip/Leghook
Special Attacks:
Combination Strike/Parry, Combination Arm Hold/Palm Strike
Modifiers to Attack:
Pull Punch, Critical Strike, Knockout/Stun, Critical Strike From
Rear, Knockout/Stun From Rear
SKILLS INCLUDED IN
TRAINING
Martial Art Powers:
Gain Body Hardening Exercise: Iron Hand, and Martial Arts
Technique: Tamashiwara (Iron Palm) at first level.
Languages:
Chinese
Cultural: Atemi
Knowledge, Holistic Medicine
Survival:
Fasting, Identify Plants and Fruits
Philosophical Training:
Buddhism
LEVEL ADVANCEMENT BONUSES
Level 1: +1 to
Damage, +2 to Roll w/Punch/Fall/Impact, Critical Strike or
Knockout/Stun from Behind
Level 2: +1 to
Parry/Dodge, Critical Strike on a Natural 20
Level 3: +1
Attack/Melee, Gain Red Sand Palm (does no damage, but stuns
opponent for 2 melee rounds)
Level 4: +2 to
Strike, Knockout/Stun on a Natural 20
Level 5: +1 to
Damage, Gain Golden Palm (acts as Chi Mastery[Positive]: Chi
Healing)
Level 6: +l to
Parry/Dodge, Critical Strike on a Natural 19+
Level 7: +1
Attack/Melee, Gain Willow Leaf Palm (acts as Zenjorike: Vibrating
Palm, but can affect animate and living objects. It costs 1 point
of chi per point of damage inflicted.)
Level 8: +2 to
Strike, +2 to Roll w/Punch/Fall/Impact, Knockout/Stun on a
Natural 19+
Level 9: +1 to
Damage, Gain Black Sand Palm (does 1D6+2 points of damage direct
to hit points and destroys 1D6 points of the victim's CHI. It
costs 1 point of chi.)
Level 10: +1 to
Parry/Dodge, Critical Strike on a Natural 18+
Level 11: +1
Attack per Melee, Gain Poison Palm (Death Blow on a Natural 15+.
It costs 2 points of chi to use.)
Level 12: +2 to
Strike, Knockout/Stun on a Natural 18+
Level 13: +1 to
Damage, Gain Cinnabar Palm (acts as Atemi Ability: Dim Mak. It
costs 5 points of chi to use.)
Level 14: +1 to
Parry/Dodge, Double existing Chi
Level 15: +1
Attack per melee, Gain Dragon's Breath Palm (acts as Chi
Mastery[Positive]: Chi Healing, but can be can function from a
distance equal to the characters M.E. in feet.)
Why Study TSANG CHUNA?