Tsang Chuna (Vibration Palm Kung Fu)
By Ray Bull

Tsang Chuna was born in Tibet, in the 12th century, as an outgrowth of iron palm training. The "Buddhist Treasure", as it was then known, traveled to China shortly afterwards. Settling in the Shaolin temple, in the 13th century, it was combined with the great wealth of knowledge possessed by the monks. "Energy Palm" as it had become, now had more skills, training methods, and abilities. Unfortunately with the the destruction of the Shaolin temple in the mid-1800s, the art of Vibration Palm was lost.

Entrance Requirements: None
Skill Cost: 20 years
Costume: Unknown

CHARACTER BONUSES

Add 5 to Chi
Add 1 to M.E.
Add 1 to P.S.
Add 1 to P.P.
Add 1 to P.E.
Add 1 to Spd.
Add 10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll w/Punch/Fall/Impact
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Circular Parry, Parry/Attack
Hand Attacks: Strike(Punch), Palm Strike, Knife Hand, Spear Hand, Rotary Palm Strike
Basic Foot Attacks: Kick Attack, Snap Kick, Sweep Kick, Trip/Leghook
Special Attacks: Combination Strike/Parry, Combination Arm Hold/Palm Strike
Modifiers to Attack: Pull Punch, Critical Strike, Knockout/Stun, Critical Strike From Rear, Knockout/Stun From Rear

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Gain Body Hardening Exercise: Iron Hand, and Martial Arts Technique: Tamashiwara (Iron Palm) at first level.
Languages: Chinese
Cultural: Atemi Knowledge, Holistic Medicine
Survival: Fasting, Identify Plants and Fruits
Philosophical Training: Buddhism

If this is your Primary Martial Art Form then the following other forms can be learned in a shorter time. Mien Ch'uan(6 years), Hsing I(5 years)

LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Damage, +2 to Roll w/Punch/Fall/Impact, Critical Strike or Knockout/Stun from Behind
Level 2: +1 to Parry/Dodge, Critical Strike on a Natural 20
Level 3: +1 Attack/Melee, Gain Red Sand Palm (does no damage, but stuns opponent for 2 melee rounds)
Level 4: +2 to Strike, Knockout/Stun on a Natural 20
Level 5: +1 to Damage, Gain Golden Palm (acts as Chi Mastery[Positive]: Chi Healing)
Level 6: +l to Parry/Dodge, Critical Strike on a Natural 19+
Level 7: +1 Attack/Melee, Gain Willow Leaf Palm (acts as Zenjorike: Vibrating Palm, but can affect animate and living objects. It costs 1 point of chi per point of damage inflicted.)
Level 8: +2 to Strike, +2 to Roll w/Punch/Fall/Impact, Knockout/Stun on a Natural 19+
Level 9: +1 to Damage, Gain Black Sand Palm (does 1D6+2 points of damage direct to hit points and destroys 1D6 points of the victim's CHI. It costs 1 point of chi.)
Level 10: +1 to Parry/Dodge, Critical Strike on a Natural 18+
Level 11: +1 Attack per Melee, Gain Poison Palm (Death Blow on a Natural 15+. It costs 2 points of chi to use.)
Level 12: +2 to Strike, Knockout/Stun on a Natural 18+
Level 13: +1 to Damage, Gain Cinnabar Palm (acts as Atemi Ability: Dim Mak. It costs 5 points of chi to use.)
Level 14: +1 to Parry/Dodge, Double existing Chi
Level 15: +1 Attack per melee, Gain Dragon's Breath Palm (acts as Chi Mastery[Positive]: Chi Healing, but can be can function from a distance equal to the characters M.E. in feet.)

Why Study TSANG CHUNA?

A very esoteric art with many skills, Tsang Chuna is still strong in combat.
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