Tomari Te
By Kuseru
Entrance Requirements: No Alignment or Attribute Restrictions.
Skill Cost: 8 Years (5 Years as a Secondary Martial Art Style).

Tomari-Te is an Okinawan martial art that was developed in the town of Tomari, Okinawa. Kosaku Matsumora (1829-1898) is credited with creating this style. The Chinese influences in this style resulted from the active foreign exchange and trade that occured in the town of Tomari. Tomari-Te, while quite similar to Shuri-Te, is composed of fast and full movements, projection techniques, and is notable for it's use of arms.

Special Note: Kobujutsu is a style designed to work with many forms of Okinawan martial arts, particularly Chito Ryu, Gensei Ryu, Goju Ryu, Isshin Ryu, Naha Te, Okinawa Kenpo, Ryukyu Kenpo, Shorei Ryu, Shorin Ryu, Shorinji Ryu, Shuri Te, Tomari Te, and Uechi Ryu, but not Shotokan, Wado Ryu, Shorinji-Ryu, Kyokushin, Shito Ryu, or Taido. When a character has one of the listed styles and Kobujutsu, then all the attacks per melee, bonuses, abilities, and powers of that form of Karate are used in wielding weapons, weapon proficiencies, and weapon kata of Kobujutsu. Any martial art powers and abilities from Kobujutsu are used with that style of Karate.

Costume: Black Karate Gi.
Stance: Rear leg bent slightly at the knee, forward leg a few inches off the ground, forward hand loosely outstretched, rear hand loosely at waist.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.E.
Add +2 to P.P.
COMBAT SKILLS

Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Combination Parry/Attack, Power Block/Parry.
Hand Attacks: Backhand, Draw Hand (New!), Palm Strike, Vertical Fist (New!).
Basic Foot Attacks: Kick Attack, Reverse Turning Kick, Roundhouse Kick, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Death Strike (New!), Elbow, Knee.
Holds/Locks: None.
Weapon Kata (Pick Two): W.P. Bo (Staff), W.P. Kama (Axe)--Paired, W.P. Nunchaku (Chain)--Paired, W.P. Sai (Forked)--Paired, W.P. Tonfa (Blunt)--Paired.
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from Among Martial Art Techniques and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Cultural (Choose One): Bonsai, Calligraphy, Go, or Ikebana.
Weapon Proficiencies (Choose Two): W.P. Bo (Staff), W.P. Kama (Axe)--Paired, W.P. Nunchaku (Chain)--Paired,
W.P. Sai (Forked)--Paired, W.P. Tonfa (Blunt)--Paired.
Philosophical Training: None.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Isshin Ryu (4 Years), Kobujutsu (2 Years), Shotokan (4 Years), Shuri Te (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Parry, Critical Strike from Behind.
2nd: +1 to Dodge, +1 to Roll with Punch/Fall/Impact.
3rd: +1 Attack per Melee, +1 to Damage.
4th: +1 to Roll with Punch/Fall/Impact, Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
5th: Knock-Out/Stun on a Natural 19 or 20.
6th: +1 Attack per Melee, +2 to Damage.
7th: +1 to Parry/Dodge, Add 2 Levels to one W.P. Kata.
8th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
9th: +1 Attack per Melee, +2 to Damage.
10th: +1 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 19 or 20.
11th: +1 to Strike, +1 to Parry. Death Strike on a Natural 20.
12th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
13th: +1 to Strike, +1 to Roll with Punch/Fall/Impact.
14th: +1 Attack per Melee, +1 to Parry/Dodge.
15th: +1 to Damage. Critical Strike on a Natural 18, 19, or 20.
Why Study Tomari Te?
This predecessor to modern karate is a good, strongly offensive form of martial arts that also includes weapon skills
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