Tobu Tsuken Ryu Kenjutsu (Flying Crane School
Sword Art)
By Ray Bull
Entrance Requirements: P.P.:
12
Skill Cost: 12 years
(Exclusive)
Costume: A black Keikogi and a black
Hakama
Stance: Body at a 45 degree angle to opponent, left
leg held up with the foot even with the right knee. Left arm held out towards
opponent with the left hand held in the knife hand position. The right arm back
hidden behind the body, with the right hand holding the bladed weapon of choice
in an ice-pick grip back along the forearm.
CHARACTER BONUSES
SKILLS INCLUDED IN
TRAINING
Martial Art Powers: You may select a total
of 3 Powers from among Body Hardening Exercises, Martial Arts Techniques, or
Special Katas
Languages:
Japanese
Cultural: Calligraphy,
Ukio-e
Survival: Fasting
Weapon: W.P.
Tanto, W.P. Wakizashi, W.P. Katana
Philosophical Training:
Zen
LEVEL ADVANCEMENT
BONUSES
Level 1: +1 to Roll with Punch/Fall/Impact,
Critical Strike or Knockout/Stun from Behind, Critical Strike or Knockout/Stun
on a Natural 20
Level 2: +1 to Parry/Dodge, +1 to Maintain
Balance
Level 3: +1 Attack per Melee, Select one (1) Martial
Arts Power from Body Hardening Exercises, Martial Arts Techniques, or Special
Katas
Level 4: +1 to Strike, +1 to Crane's Beak
Fist
Level 5: +1 Attack per Melee, Critical Strike on a
Natural 18+
Level 6: +1 to Parry/Dodge, +1 to Leap (Add 5
feet to Leap distance)
Level 7: +1 to Strike, +1 to Roll
with Punch/Fall/Impact
Level 8: +1 Attack per Melee, Select
one (1) Martial Arts Power from Atemi Abilities, Chi Skills, or Martial Arts
Techniques
Level 9: Double Existing Chi, +2 to Damage with
Crane's Beak Fist
Level 10: +1 to Parry/Dodge, +1 to
Strike
Level 11: +1 Attack per Melee, Knockout/Stun on a
Natural 19+
Level 12: Deathblow on a Natural 20, Select one
(1) Martial Arts Power from Atemi Abilities, or Chi Skills
Level
13: +1 to Strike, +1 to Roll with Punch/Fall/Impact
Level
14: +1 Attack per Melee, +1 to Damage
Level 15: +1
to Leap (Add 5 feet to Leap distance), Select one (1) Zenjorike
Why Study Tobu Tsuken Ryu
Kenjutsu?