Tickle Fu
By Mantisking
Entrance Requirements: None.
Skill Cost: 4 Years (Primary), 2 Years (Secondary)

An ancient martial art handed down from father to son since time immemorial.

Costume: Normal Clothing.
Stance: Feet a shoulder width apart, strong side a half step forward. Hands are up and out, held in fists with the index finger sticking out.
CHARACTER BONUSES
Add 4 to M.E.
Add 2 to P.P.
COMBAT SKILLS
Attacks per Melee: Three (3)
Escape Moves: Roll with Punch/Fall/Impact, Leap
Attack Moves: Leap
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Multiple Dodge, Circular Parry
Hand Attacks: Fingertip Attack
Basic Foot Attacks: None
Jumping Foot Attacks: None
Special Attacks: Paralysis Attack
Holds/Locks: Finger Lock, Wrist Lock
Weapon Kata: W.P. Feather
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Knockout/Stun from Behind
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Automatically receive Body Hardening Exercise: Hand Speed.
Languages: None
Cultural: Tickling
Physical: Prowl
Survival: None
Temple: None
Weapon Proficiencies: W.P. Feather
Philosophical Training: None
If this is your Primary Martial Art then the following other styles can be learned in a shorter time:
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Roll with Punch/Fall/Impact, Knockout/Stun from Behind, Knockout/Stun on a Natural 20
2nd: +1 to Parry/Dodge
3rd: +1 Attack per Melee
4th: +1 to Strike, Knockout/Stun on a Natural 18+
5th: +1 Attack per Melee
6th: +1 to Parry/Dodge, +1 to Holds/Locks
7th: +1 to Strike
8th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
9th: +1 Attack per Melee
10th: +1 to Strike, +1 to Holds/Locks
11th: +1 Attack per Melee
12th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
13th: +1 to Strike
14th: +1 Attack per Melee
15th: +1 to Parry/Dodge
Why Study TICKLE FU?
Because you like tickling people until they're laughing so hard they can't breath.



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