The Way of Defense
By Sinestus

This style is a derivative of Aikido and Kung Fu designed to prevent all damage to the defender, without hindering the attacker. Even though the master is trained to use the staff, they will do little more than disable their opponent with it.
Requirements: I.Q.: 14, M.E.: 15,
Training: 6 years
Character Bonuses: None
Stance: facing the opponent squarely in a comfortable standing position, hands folded in front of stomach or holding the staff.
Outfit: any, usually loose robes.
Combat Skills

Attacks per Melee: one total/maximum. (not in addition to the normal two, but one total. Thus the character loses an attack/melee from the norm.)
Hand Attacks: backhand, finger tip attack
Foot Attacks: sweep, backward sweep, turning sweep (dodge/sweep)
Basic Defense Moves: roll with impact, dodge, parry, automatic parry, automatic dodge.
Advances Defense Moves: disarm, flip/throw, automatic flip/throw, multiple dodge, circular parry.
Escape Techniques: roll with impact, maintain balance
Modifiers to Attack: knockout/stun, vital points (paralysis/stun), knockout from behind
Special Moves: vital points, staff sweep, staff flip. (can use staff like third leg), knockout from behind
Weapon Katas: Staff
Additional Skills: meditation
Martial Arts Powers: none to start
Level Advancement Bonuses
1st: +2 to parry and roll, +1 to auto dodge, knockout from behind
2nd: +1 to dodge, sweep, and flip/throw
3rd: +1 to maintain balance, gain automatic Flip/throw
4th: +1 to parry can KO on any move (natural 18+)
5th: +1 attack, +1 to dodge, flip/throw, and roll
6th: Learn 'Great Barrier Kata' - for entire melee can parry all attacks (including arrows) at +3
7th: +1 to sweeps, maintain balance, and auto dodge
8th: KO 17+, learn 'Art of Evasion'
9th: +1 to strike, +2 to flip/throws (including automatic)
10th: +1 attack, maintain balance, and roll
11th: +2 parry and dodge
12th: automatic knockout on normal Flip/throws or sweeps
13th: +2 to sweep,
14th: +1 to automatic moves
15th: knockout on auto flip/throw, learn Calm Minds Zenjorike
Why Study the Art of Defense?
So you can deal with your Berserker friend until he clams down.



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