Tengu-Jutsu (The Art of the Tengu)
By
Ray Bull <mailto:[email protected]>
Entrance Requirements: Minimum I.Q.: 10, M.A.: 8, P.S.: 8, P.E.: 8, P.P.: 12, Spd.: 8. Also this style can only be learned from a Tengu, or a human who has reached the twelfth level of this style.
Skill Cost: 12 Years (Exclusive)
Costume: For humans a simple tunic, pants, belt, sandals, and robe.
Stance: Balancing on one leg, hands clasped together in front of the chest as if praying.
CHARACTER BONUSES
Add 5 to Chi
Add 2 to M.A.
Add 1 to P.P.
Add 2 to Spd.
Add 5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: Two (2)
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance, Backflip
Attack Moves: Cartwheel, Backflip
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Breakfall, Leap Dodge (Can use a Leap as an Automatic Dodge. Can be combined with Backflips, Cartwheels, and Somersaults. +2 to leap Dodge, plus P.P. bonuses and experience bonuses. Uses one attack but can be performed for the entire melee round.), Timed Leap (A dodge timed so that the opponent will strike something such as a tree, rock, or building and not the Tengu-Jutsu stylist. +2 to Timed Dodge, plus P.P. bonuses only. No other Dodge bonuses can be added in.)
Hand Attacks: Strike (Punch), Power Punch
Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Trip/Leghook, Backward Sweep, Axe Kick, Wheel Kick, Drop Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Bodyblock/Tackle, Knee, Elbow, Leap Attack, Disarm
Weapon Kata: W.P. Large Sword
Modifiers to Attacks: Pull Punch/Kick, Critical Strike, Critical Strike From Behind, Knock-Out/Stun, Knockout/Stun from Behind
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of two (2) Powers from among Chi Mastery, Martial Art Techniques, and Special Kata.
Languages: Japanese (Ancient)
Physical: Tengu Acrobatics (+3 to Roll with Punch/Fall/Impact, +1 to Breakfall, Sense of Balance: 50% + 4% per level of experience, Climb Rope/Rappel: 40% + 4% per level of experience, Walk Tightrope: 40% + 4% per level of experience, Can perform Somersaults, Cartwheels, Handstands, and Backflips. Can stand perfectly balanced on one leg for 10 minutes per level of experience, -includes standing on a high wire-cannot attack, parry, or dodge while doing so. Leap:10 ft. (3m) high from standing start, + 2 feet (0.6m) per level of experience. Leaps can be up or up and away. Add 20 ft. (6m) long to Leap if done from running start, height is not changed.)
Weapon Proficiencies: W.P. Large Sword
Philosophical Training: ????
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: -1 year to any Japanese martial art.
LEVEL ADVANCEMENT BONUSES
1st: +2 to Dodge, +2 to Pull Punch/Kick, +1 to Disarm, +1 to Roll with Punch/Fall/Impact, +3 to Maintain Balance, +1 to Breakfall
2nd: +1 to Initiative, +2 to Backflip, Select one (1) Power from Chi Mastery, Martial Art Techniques, or Special Kata
3rd: +1 to Strike, +1 to Disarm, +1 to Leap Dodge
4th: +1 Attack per Melee
5th: Automatic Critical Strike on all Kicks, Jump Kicks, and Leap Attacks
6th: +1 to Roll with Punch/Fall/Impact, +2 to Pull Punch/Kick, +1 to Leap Dodge
7th: +1 to Initiative, Select one (1) Power from Chi Mastery, Martial Art Techniques, or Special Kata
8th: +1 Attack per Melee
9th: +2 to Disarm, +1 to Backflip, +1 to Cartwheel
10th: +1 to Initiative, +1 to Parry, Select one (1) Power from Chi Mastery, Martial Art Techniques, or Special Kata
11th: +1 Attack per Melee
12th: +1 to Leap Dodge, +1 to Disarm
13th: Select one (1) Power from Chi Mastery, Martial Art Techniques, or Special Kata
14th: +1 to Leap Dodge, +1 to Pull Punch
15th: +1 Attack per Melee
Why Study TENGU-JUTSU?
A very acrobatic and evasive style, Tengu-Jutsu has a lot to offer it's students.

Hosted by www.Geocities.ws

1 1