Tao of the Gun (Exclusive)
By Kuseru
Entrance Requirements: No Attribute restrictions. Limited to Taoist Alignment.
Skill Cost: 16 Years
Chinese action movies abound with feats of gun play and action that often defy belief. There are many people though, so impressed with the unique synthesis of oriental mysticism and the power and lethality of guns, that they have created their own form of firearm combat combined with mystical abilities which make them even more impressive. This is their style.
Costume: Sturdy clothes made of cotton, wool and leather, a pair of boots, hat, and gloves.
Stance: None.
CHARACTER BONUSES
Add +1D4 to P.S.
Add +1 to P.E.
Add +3 to P.P.
Add +1D6 to Spd.
COMBAT SKILLS
Attacks per Melee: 5
Escape Moves: Roll with Punch/Fall/Impact
Attack Moves: Roll, Somersault
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Combination Parry/Attack, Disarm, Multiple Dodge, Spinning Evasion.
Hand Attacks: Strike (Punch)
Basic Foot Attacks: Kick Attack
Jumping Foot Attacks: None.
Special Attacks: Aimed Shot, Burst, Called Strike, Disarm Shot, Head Shot/Death Blow, Pistol Whip (1D8 damage).
Holds/Locks: None.
Weapon Kata: W.P. Automatic Pistol, W.P. Energy Pistol, W.P. Paired: Pistol or Revolver, W.P. Quick Draw: Hand Guns & Rifles.
Modifiers to Attacks: Critical Strike, Coldcock, Pulled Shot.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of two (2) Martial Art Powers from among Firearm Martial Art Powers or Weapon Kata.
Physical: Acrobatics
Weapon Proficiencies: W.P. Revolver, W.P. Automatic Pistol, W.P. Submachine Gun, W.P. Bolt Action Rifle, W.P. Semi & Fully Automatic Rifles, W.P. Black Powder (general), W.P. Shotgun, W.P. Energy Pistol, W.P. Energy Rifle, W.P. Quick Draw: Hand Guns & Rifles.
Philosophical Training: Taosim
If this is your Primary Martial Art then the following other styles can be learned in a shorter time:
LEVEL ADVANCEMENT BONUSES
1st: +2 to Quick Draw Initiative, Walking Aim, +3 to Strike with Aimed Shot, +1 to Strike with Bursts, +1 to Dodge/Parry, +1 to Roll with Punch/Fall/Impact.
2nd: Rapid Reload, +1 to Strike with Bursts, Coldcock on a Natural 20.
3rd: +1 Attack per Melee, +1 to Strike with Aimed Shot, Called Strike on a 20.
4th: +1 to Quick Draw Initiative, +2 to Pulled Shot.
5th: Leading, +1 to Parry/Dodge, +2 to Roll with Punch/Fall/Impact.
6th: Double Tap, +1 to Strike with Aimed Shot.
7th: +1 Attack per Melee, Called Strike on a 19 or 20.
8th: +1 to Quick Draw Initiative, Pinning Fire.
9th: +1 to Strike with Aimed Shot, Select One additional Martial Art Power from Firearm Martial Art Powers.
10th: Snap Shot, +1 additional die of damage with firearm (must have Weapon Kata).
11th: +1 Attack per Melee, Head Shot/Death Blow on a Natural 20.
12th: +1 to Quick Draw Initiative, +1 to Strike with Aimed Shot.
13th: Blind Shooting, +1 to Strike with Bursts, +1 to Pulled Shot.
14th: Select One additional Martial Art Power from Firearm Martial Art Powers.
15th: +1 Attack per Melee, +1 to Quick Draw Initiative.
Why Study Tao of the Gun?
A well balanced martial art that is aggressive enough to handle multiple attackers but defensive as well. This style is one of the ultimate weapon martial arts. A modern, effective combat form that copes well with multiple attackers. A good mix of Martial Art Powers and combat moves.

NOTE 1: All of the gun styles use their superior level advancement bonuses in place of the weapon proficiency bonuses for modern weapons.

NOTE 2: Gun Styles use these Modern Combat Rules.

NOTE 3: Gun Styles use these Modern Weapon Proficiencies.

Hosted by www.Geocities.ws

1