Tagnikzur Zotreth (The Lizard Form : EXCLUSIVE)
By Sinestus
(Named in Drow) Remembering old kung-fu movies I used to watch, I recalled that there were many movies about various creature based martial arts, one such was ''The seven Deadly Forms" or something like that, thus I have decided to create them as I remember them.

The Lizard Form is based around performing maneuvers, which intimidate and unbalance one's opponent. When confronted with combat, the master will usually retreat up the nearest wall using one of his climbing techniques. Once he has taken good measure of his opponent, he will then strike when most advantageous.

Requirements: P.P.: 8, P.S.: 12
Training:
14 years
Character Bonuses
+2 to P.S.
+2 to P.P.
+3 to P.E.
+5 S.D.C.
Stance:
Almost crouched, gently swaying side to side like a dancing snake. The masters of this art are always barefoot, to assure the best mobility.
Combat Skills
Attacks per Melee:
Two to start.
Hand Attacks: Knife hand, palm strike, strike (Punch), backhand.
Foot Attacks: snap kick, axe kick, crescent kick,
Jumping Foot Attacks: Flying jump kick, flying turning kick
Basic Defense Moves: dodge, automatic parry, automatic vertical parry (Can parry while fighting off a wall)
Advanced Defense Moves: combination parry/strike, back flip (can be performed on/onto a wall).
Escape Techniques:
roll with impact, break fall.
Modifiers to Attack:
pull punch.
Weapon Katas: none.
Special Moves:
critical from behind, death blow, wall run (while fighting can move up/down a wall, and/or leap from it, see 'Lizard Technique'), Leap
Skills:
prone/vertical fighting, climbing, Gymnastics
Martial Arts Techniques:
At first level start with the following:

Falling Technique (as per ninjas)

Lizard Technique - a modification of 'Light Climbing' and Karumi-jutsu. This can be used in combat, and almost always is. If barefoot, the Lizard master can move along any non-polished/rough surface/wall (marble, polished aluminum, etc. are not usable) using only his feet. The chance of success for this style is 69+5%/level (if the roll is failed, the master has the option of performing a backflip off the wall instead, this can be used to land on behind an opponent if they are within range), and rolls are made for each surface climbed. Thus, once the master climbs a surface successfully, they can return to it without problems for the rest of the combat. Unfortunately, this technique can only be used for short periods of time (one min/level max).
When fighting someone while on a wall, the Lizard master gains: +2 to strike and dodge, +1 damage, +3 on initiative and +5 (+50%) to maintain balance.
Level Advancement Bonuses
1st +2 to roll, critical on natural 20 and from behind.
2nd +2 to Leap/jump (adds 6 feet), +1 to strike and dodge
3rd +1 attack, +2 to damage,
4th +2 to back flip, +1 to roll and break fall
5th +1 to strike, +2 to parry.
6th Gains 'Light Climbing' (see Mystic China), and +1 attack
7th +2 leap/jump (+6 feet), critical on 18+, Knockout from Above/behind with leap attacks (from walls).
8th +2 back flip, +1 to dodge and roll
9th Select one power from Body Hardening, Chi Masters, or Martial Arts Techniques
10th +1 attack, roll, and break fall.
11th +1 parry and dodge
12th +1 leap (+4 feet), death blow on natural 20
13th Gain Karumi-jutsu Zenjorike
14th +1 attack and strike, can Auto-dodge (with normal bonuses) when using Lizard Technique
15th +2 leap (+6 feet), critical on 16+



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