NOTE: This is not, I repeat *not*, based on the Streetfighter series
of arcade games.
Entrance Requirements: ME of 12 or higher. A high PE, PS, and PP are
preferred, but not absolutely necessary.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
"Give me your fu-- AAAARRRRGGGGHHHHH!!!"
Skill Cost: Four Years (2 if this is a Secondary Form)
Costume: Whatever the Martial Artist pulled out of the
closet that day.
Stance: Stance is determined by the individual, but
almost all will involve keeping the martial
artist's "weapons" between him and his opponent.
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Mantain Balance
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Disarm, Breakfall, Automatic Roll
Hand Attacks: Strike, Select three
Basic Foot Attacks: Kick, Tripping/Leg Hooks, Select Three
Special Attacks: Body Block/Tackle, Body Flip/Throw,
Choke, Knee, Elbow, Select one Combination move and one Other attack
(Jump Kick, Leap Attack, Crush/Squeeze, Pin, ect... No automatic moves)
Holds/Locks: Select Three (No Automatic moves)
Weapon Katas: Select Two. Choices include Knife,
Blunt, Chain, and Small Thrown Weapons.
Selections made from level advancement
can be from any WP (including Pistol and Revolver).
Modifiers to Attacks: Knockout/Stun, Critical Strike,
Critical Strike from Behind.
Martial Art Powers: Select one from Body Hardening
Exercises or Special Katas (except Kime
and Windmill Kata). If desired, this
can be traded one-for-one for any Basic Skill Program.
Physical Skills: Running, plus select two.
Level 1: +2 to Roll with Punch/Fall, +2 to Parry/Dodge, Critical
Strike from Behind
Level 2: +2 to Strike, +1 Attack per Melee
Level 3: Critical Strike on a Natural Roll of 19 or 20, +2 to
disarm, +2 to Roll with Punch/Fall
Level 4: +1 to Body Block, +1 to Body Flip, Select one Kick and one Punch attack.
Level 5: +1 to Roll with Punch/Fall, Select one Weapon Kata.
Level 6: Knockout/stun on Natural 20, Death Blow on Natural 20, Automatic Roll.
Level 7: +1 Attack Per Melee, +3 to Parry/Dodge, +5 to SDC
Level 8: +1 to strike with all Holds and Locks, +2 to Maintain Balance
Level 9: Select one Hold and one Lock, +1 to Strike
Level 10: Select one power from Body Hardening Exercises or Special Katas
Level 11: +1 Attack Per Melee, +2 to Parry/Dodge, +1 to Body Flip
Level 12: Select One Combination Move, +1 to Body Block
Level 13: +1 to Disarm, +2D4 to Spd, +1 to Maintain Balance
Level 14: Death Blow on Natural 19 or 20, Knockout/Stun on Natural 18-20
Level 15: Select two attacks from any category, +1 Attack Per Melee