LEVEL ADVANCEMENT BONUSES
Level 1: +1 additional attack per melee. +3 initiative.
Level 2: +2 to parry and dodge. +3 to roll with punch, fall, or impact.
Level 3: +2 to strike when attempting a dirty trick such as those
mentioned above. A successful hit causes the victim to suffer
a -8 on his next strike, dodge or parry roll and a -4 on his
next following strike, dodge or parry roll. This hit does not
increase damage, nor does it cause any specific harm.
Level 4: Fast draw. Allows the character to pull out a small weapon
and not spend an attack/action to do so. This can be done at
any time during a melee round
Level 5: +1 additional attack per melee
Level 9: +1 additional attack per melee