( Note: I designed this fighting style about 4 years ago, obviously before the
Coalition War Campaign, so now I use this style for non-Coalition forces like
the Special Forces O.C.C. from Rifts Mercenaries )
Entrance Requirements: As per O.C.C. Requirements
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Dirty Tactics: This is a catch-all category that covers everything from throwing
dirt in your opponent's eye to stabbing him in the foot with a fork. Every Game
Master handles special, out-of-the-ordinary attacks in a different fashion, but
these are my recommendations:
Why Study Special Forces Training?
Skill Cost: 4 years
Costume: None
Stance: Varies. Practioners are taught several different stances.
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact
Basic Defense Moves: Dodge, Parry
Advanced Defenses: Automatic Parry
Hand Attacks: Strike ( Punch ), Knife Hand, Power Punch
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Body Block/Tackle, Body Flip/Throw, Choke, Knee,
Elbow, Forearm, Head Butt ( Special! The attacker smashes his forehead into the
victim's face. Inflicts 1D6 damage and stuns the victim, who loses 1D4 actions),
Dirty Tactics ( Special! This covers biting, eye gouging, throwing dirt in the
face, etc..., See below for more information ).
Modifiers to Attacks: Pull Punch, Knock-out/Stun, Critical Strike, Critical
Strike from Behind
Multiple Attackers: 3
Preferred Range: Grappling
Physical: Pick any 2
Level 1: +2 strike/dodge, Death Blow on a Natural 20
Level 2: +1 attack per melee
Level 3: +3 pull punch/roll with punch/fall/impact, +1 dirty tactics
Level 4: +3 damage
Level 5: +2 strike
Level 6: +2 parry/dodge, +1 dirty tactics
Level 7: Knock-out/Stun on Natural 18-20
Level 8: Critical Strike on Natural 18-20
Level 9: +1 attack per melee
Level 10: +2 damage, +2 dirty tactics
Level 11: +2 strike
Level 12: +2 parry/dodge
Level 13: +1 attack per melee
Level 14: +2 damage, +2 dirty tactics
Level 15: +2 strike, Death Blow on Natural 18-20
1. Dirt in the Eye: This is the typical "pick up a handful of dirt and throw it
in his eye" move. Requires a strike roll of 15 or better. If successful, the
opponent is stunned, losing one action, and suffers a -4 to all combat rolls
until he gets his eyes washed.
2. Hit to the Groin: This can be performed with the hands, knees, feet, clubs,
or whatever. Requires a strike roll of 13. If successful, the victim must roll a
saving throw versus pain of 13 or better. If the saving throw fails, the victim
loses initiative and two attacks. Inflicts 1D4 damage.
3. Eye Gouge: This is an attempt to plunge one of your thumbs into the
opponent's eyes. Requires a strike roll of 14. If successful, the opponent must
roll a saving throw versus pain, or be incapacitated for 1D4 melee rounds. He
will be blind in that eye for 3D6 hours, and there is a 75% chance of permanent
blindness. Inflicts 1D6 damage.
4. Nose Bite ( Suggested by Carrie Fox ): This is an attempt to bit the tip of
the opponent's nose off. Requires a strike roll of 16. If successful, the victim
will be stunned for 1D4 melee rounds, losing initiative and two attacks, and he
will suffer a -3 penalty to all actions. Inflicts only 1D3 damage, but bleeds at
twice the normal rate.
5. Foot Stomp: This is simply bringing your foot down on the opponent's arch.
Requires a strike roll of 14. If successful, the victim is reduced to 75% normal
Spd., loses initiative and one action for 1D4 melee rounds. There is a 25%
chance that the foot will be broken, in which case, the penalties remain until
it is healed. Inflicts 1D6 damage.
Other Attacks: Players are a crafty and vicious lot, so I will not even attempt
to list all of the possible uses of this skill. I hope that the previous
examples will serve as a guideline for other maneuvers.