Shuri Te
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 10 Years (9 Years as a Secondary Martial Art Style).

In the ancient capital of Okinawa, the town of Shuri, To-De Sakugawa (1733-1815) imported Chinese martial techniques to create the martial art of Shuri-Te. Sakugawa studied under the Chinese monk Kushanku. Shuri-Te is also called Suide.

Shuri-Te is quite dissimilar to the Chinese styles it originated from. Its stances are long and low, techniques were mostly offensive with the emphasis on physical strength. Shuri-Te practitioners were looked to by the Okinawans for protection. Sakugawa and his students made sure scoundrels and ruffians were kept in line. To accomplish this task, students aspired to be well rounded in all aspects of their art.

Special Note: Kobujutsu is a style designed to work with many forms of Okinawan martial arts, particularly Chito Ryu, Gensei Ryu, Goju Ryu, Isshin Ryu, Naha Te, Okinawa Kenpo, Ryukyu Kenpo, Shorei Ryu, Shorin Ryu, Shorinji Ryu, Shuri Te, Tomari Te, and Uechi Ryu, but not Shotokan, Wado Ryu, Shorinji-Ryu, Kyokushin, Shito Ryu, or Taido. When a character has one of the listed styles and Kobujutsu, then all the attacks per melee, bonuses, abilities, and powers of that form of Karate are used in wielding weapons, weapon proficiencies, and weapon kata of Kobujutsu. Any martial art powers and abilities from Kobujutsu are used with that style of Karate.

Costume: Black Karate Gi
Stance: Rear leg bent slightly at the knee, forward leg a few inches off the ground, forward hand loosely outstretched, rear hand loosely at waist.
CHARACTER BONUSES
Add +2 to P.S.
Add +1 to P.P.
Add +1 to P.E.
Add +10 to S.D.C.
COMBAT SKILLS

Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Multiple Dodge.
Hand Attacks: Hammer Fist (New!), Punch (human fist), Ridge Hand (New!), Spear hand (New!), Triple Punch (New!).
Basic Foot Attacks: Backward Sweep, Kick Attack, Roundhouse Kick, Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Combination Grab/Kick, Death Strike (New!), Elbow, Forearm.
Holds/Locks: None
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of THREE (3) Martial Art Powers from Body Hardening Exercises or Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Cultural (Choose One): Bonsai, Calligraphy, Go, or Ikebana.
Weapon Proficiencies (Pick Two): W.P. Bo (Staff), W.P. Kama (Axe)--Paired, W.P. Nunchaku (Chain)--Paired, W.P. W.P. Sai (Forked)--Paired, Tonfa (Blunt)--Paired.
Philosophical Training:
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Gensei Ryu (3 Years), Kobujutsu (2 Years), Shorin Ryu (4 Years), Shotokan Ryu (4 Years), Shukokai (3 Years), Tomari Te (3 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Roll with Punch/Fall/Impact, +2 to Strike, Critical Strike on a Natural 19 or 20, Critical Strike from Behind.
2nd: +1 Attack per Melee, +1 to Parry/Dodge.
3rd: Select One (1) Additional Martial Art Power from Body Hardening or Special Kata.
4th: +1 to Roll with Punch/Fall/Impact, Knockout/Stun on a Natural 20.
5th: +1 Attack per Melee, +1 to Damage.
6th: +1 to Strike, +1 to Parry/Dodge, Knockout/Stun on a Natural 18, 19, or 20.
7th: Select One (1) Additional Martial Art Power from Martial Art Techniques, or Body Hardening, or Special Kata.
8th: +1 Attack per Melee.
9th: +3 to Damage.
10th: +1 to Parry/Dodge.
11th: Critical Strike on a Natural 18, 19, or 20.
12th: +1 to Strike, Death Strike on a Natural 19 or 20.
13th: +1 to Damage, +1 to Roll with Punch/Fall/Impact.
14th: +1 Attack per Melee, +1 to Strike, +1 to Parry/Dodge.
15th: +2 to Damage, Select One (1) additional Martial Art Power from Body Hardening Exercises or Special Kata.
Why Study Shuri Te?
This predecessor to modern karate has good offensive abilities combined with good weapon skills
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