Shukokai Karate
By Kuseru
Entrance Requirements: No Alignment restrictions. Attribute requirements are I.Q. of 8, M.A. of 10, and M.E. of 12.
Skill Cost: 8 Years (6 Years as a Secondary Martial Art Style).

Shukokai Karate is a Japanese martial art created by Chojiro Tani (1921-1998). Studying under Goju Ryu master Miyagi Chojun and later, Kenwa Mabuni, founder of Shito Ryu. Tani Sensei founded his style of karate in 1948 in Kobe, Japan. Upon the death of Mabunie, Tani Sense change the name of the style to Tani-Ha Shito-Ryu. Shukokai gets it's name from three characters, Shu (training), Ko (Many people meeting; crossing; intersection; come together), and Kai (Association; train under one roof), taken together, this is read a, "The Way for All." The current master of the style is Shigeru Kimura.

This dynamic martial art evolved from careful study of the principles and dynamics of traditional Okinawan and Japanese karate styles. Tani Sensei studied the mechanics of the human body over a long period of time to develop techniques which are delivered with maximum efficiency. Understanding the complex theories of Shukokai takes a lifetime of careful study. As a combat system, it seeks perfection and Tani Sensei stressed the importance of etiquette, discipline and mental control to constantly improve technique.

Shukokai differs from traditional karate styles by requiring learning of an exacting methodology that produces different resulting biomechanics. Drawing many techniques from Shito Ryu, this style receives the qualities of both Naha-te and Shuri-te. Quick linear movements from Shuri-Te are combined with circular breathing techniques of Naha-Te. Another difference from mainstream karate styles is the execution of techniques, where delivery of the greatest impact for the least amount of effort is practiced. These techniques are tested to ensure that they are effective in combat situations. To this end, Shukokai stresses a, "one hit, one kill" philosophy.

Costume: White Karate Gi.
Stance: Very wide stance, with feet double shoulder-width apart and feet slightly "pigeon-toed," knees bent, hands extended straight down and away from the body and clenched in fists.
CHARACTER BONUSES
Add +2 to P.S.
Add +2 to P.E.
Add +10 S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Circular Parry, Combination Parry/Attack, Disarm.
Hand Attacks: Draw Hand (New!), Hammer Fist (New!), Spear hand (New!).
Basic Foot Attacks: Backward Sweep, Kick Attack, Roundhouse Kick.
Jumping Foot Attacks: None.
Special Attacks: Combination Grab/Kick, Death Strike (New!), Forearm.
Holds/Locks: None.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening Exercises, Martial Art Techniques, and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese.
Philosophical Training: Zen Buddhism.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Goju Ryu (3 Years), Kobujutsu (2 Years), Naha Te (6 Years), Sankukai (4 Years), Shito Ryu (4 Years), Shuri Te (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Roll with Punch/Fall/Impact, +1 to Strike, +1 to Maintain Balance, Knockout/Stun on a Natural 20, Critical Strike from Behind.
2nd: +1 Attack per Melee, +1 to Parry/Dodge.
3rd: +1 to Damage, Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Kata.
4th: +1 to Roll with Punch/Fall/Impact, +1 to Maintain Balance, Knockout/Stun on a Natural 19 or 20.
5th: +1 Attack per Melee, +1 to Damage, Critical Strike on a Natural 19 or 20.
6th: Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Kata.
7th: +1 to Parry/Dodge, Knockout/Stun on a Natural 18, 19, or 20.
8th: +1 Attack per Melee, +1 to Maintain Balance.
9th: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
10th: +1 to Parry/Dodge, +1 to Maintain Balance.
11th: +1 Attack per Melee, Critical Strike on a Natural 18, 19, or 20.
12th: +1 to Strike, +1 to Damage.
13th: +1 to Roll with Punch/Fall/Impact, Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Kata.
14th: +1 Attack per Melee, +1 to Strike.
15th: +1 to Damage, Death Strike on a Natural 19 or 20.
Why Study Shukokai Karate?
Shukokai Karate is the ideal art for self defense. With its hard hitting, fast moving mixture of Shuri-te and Naha-te techniques, it caters for most
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