Shuai Chiao
By Todd Sterrett

Shuai Chiao is one of the most ancient martial arts. The first Emperor of China was said to be skilled in its practice. The earliest form of this art was practiced by the Mongolians and northern Chinese and involved contest of skill and danger. Two warriors would stand in a circle with large horns either strapped to their head or on some sort of helm. They would then try to gorge the other or throw their opponent to the ground. Today the horns are gone, but the art still has a strong sporting element in addition to its value as a combat form.

There are many styles of Shuai Chiao, but the most prominent are Tientsin, Peking, and BaoDin. Tientsin style uses the arms in a swinging motion to test the opponent and to feel when there is a chance to apply a holding technique. The movements in Peking style are smaller, emphasizing the hold position and keeping the opponent's hands at a distance. The tight-fitting uniform in Peking Shuai Chiao also makes getting a firm hold more difficult. The third style is the BaoDin style of Shuai Chiao, also known as kuai Chico (fast wrestling). It is the most famous of the three principal styles and most widely practiced world wide. BaoDin style is distinguished by its larger movements and the speed and power of its techniques. As soon as contact is made during a Shuai Chiao match the BaoDin warrior immediately tries to use a technique rather than tentatively grasping and testing the opponent.

Shuai Chiao schools can be found in many major US cities, Hong Kong, China, and Mongolia. Shuai Chiao is thought to be the mother art of such styles as Jujitsu and Sumo.

Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 11 Years (6 Years as a Secondary Martial Art Form)
Costume: Varies. Can range from informal sweats and a tee-shirt to traditional kung fu uniforms to modified Judo Gi's.
Stance: Slightly slouched, feet at a right angle. Facing is slightly off center and the lead arm is slightly extended palm up.

CHARACTER BONUSES

Add 2 to P.S.
Add 2 to P.E.
Add 2 to P.P.
Add 10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Automatic Roll, Combo Parry/Attack, Disarm.
Hand Attacks: Strike (Punch), Palm Strike, Knife Hand, Claw, Fingertip.
Basic Foot Attacks: Kick, Snap Kick, Backward Sweep, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Death Blow, Leap Attack, Combination Grab/Kick, Body Filp/Throw, Knee, Forearm, Elbow.
Holds/Locks: Arm Hold, Body Hold, Leg Hold, Neck Hold, Combination Hold/Strike.
Weapon Katas: None
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike From Rear, Critical Body Flip/Throw.

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of three (3) powers from among Body Hardening (Note: Demon Hunter Body Hardening are not availible at first level) or Specialty Katas (Note: Weapons Katas are allowed, but Chi Kata are not). If desired, any number of powers can be traded, one-for-one, for any Basic Skill Programs (excluding physical).
Languages: Chinese or Mongolian
Physical: Gymnastics, Wrestling
Philosophical Training: Buddihism

If this is your Primary Martial Arts Form then the following other forms can be learned in a shorter time. Ch'a Ch'uan Kung Fu (5 Years), Ch'in-Na (4 Years), Jujutsu (3 Years), and Shao-Lin (6 Years).

LEVEL ADVANCEMENT BONUSES
Level 1: +2 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge, +1 Damage, Critical Strike on a Natural 20.
Level 2: +1 Strike, +1 Maintain Balance, Critical Strike from rear.
Level 3: +1 Attack per Melee, +1 Body Filp/Throw (does 2D6 damage)
Level 4: Select (1) Martial Art Power from Atemi, Body Hardening (no Demon Hunter), or Special Kata (no Chi Kata), +1 to Roll with Punch/Fall/Impact, KO/Stun on a natural 19 ro 20.
Level 5: +1 Parry/Dodge, +1 Damage
Level 6: +1 Disarm, Death Blow on a Natural 20.
Level 7: Select (1) Martial Art Power from Atemi, Body Hardening (Including Demon Hunter), or Special Kata (no Chi Kata), +1 Maintain Balance
Level 8: +1 Attack per Melee, +1 Roll with Punch/Fall/Impact
Level 9: +1 Leap (add 4 feet), +1 Damage
Level 10: +1 Strike, +1 Parry/Dodge
Level 11: Select (1) Martial Art Power from Atemi, Body Hardening (Including Demon Hunter), or Special Kata (no Chi Kata), +1 Body Flip/Throw.
Level 12: +1 Attack per Melee, +1 to Maintain Balance
Level 13: +1 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 18, 19, or 20.
Level 14: Select (1) Martial Art Power from Atemi, Body Hardening (Including Demon Hunter), or Special Kata (Including Chi Kata), +1 to Damage
Level 15: +1 Attack per Melee, +1 Roll with Punch/Fall/Impact.

Why Study Shuai Chiao?

A versitle and practical art. Shuai Chiao is usefully in a wide varity of situations. It is most effective against a single attacker, but a fighter trained in this art can handle multiple attackers. Each shuai-chiao technique bears the internal composition of yin-yang; that is, a twofold element. The opponent may find his head and upper torso being slammed into the ground while his feet are swept out from under him. The opponent might find his leg captured or grabbed simultaneous with a strike to his throat.
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