SHINTAIDO BOJUTSU
By SeonJin108
Entrance Requirements Character must be of an Honorable alignment and committed to a Zen doctrine. Attribute requirements are IQ
10 and MA 8.
Skill Cost 10 years (8 as a Secondary Martial Art Form)

Shintaido Bojutsu is a new system of staff combat somewhat related to the martial art of Taido. It is a modern outgrowth of traditional Okinawan staff fighting methods which incorporates modern motion mechanics and physics alongside tradition Zen teaching and meditation. All of its movements are based on the three principles of fire, wind, and water.
A Shintaido Bojutsu master has spent years learning to become one with his bo, not unlike the manner the swordsmen of Gui Long become one with their swords. The bo is seen as an extension of the master's Chi, allowing him to channel any of his Chi abilities through his bo. A master will react to any attack with a quick series of strikes with his bo, and will intercept attacks and respond with a take down and finishing technique.
There are relatively few schools of Shintaido around the world, and for truly advanced teaching, you must go to Okinawa.
Costume A white tunic, white pants, white wrist and ankle guards, and white tabi (soft, split-toed boots, similar to those worn by ninja).
Stance A side horse stance, with the bo held in a guard position, the rear hand one hands-breadth from the end of the staff, the other in the middle of the staff. The front tip of the bo is at eye level.
CHARACTER BONUSES
Add 10 to Chi
Add 3 to MA
Add 1 to PS
Add 1 PP
Add 5 to Spd
COMBAT SKILLS
Attacks per Melee 2
Escape Moves Maintain Balance, Roll with Punch/Fall/Impact
Basic Defensive Moves Automatic Parry, Dodge, Parry
Advanced Defensives Automatic Roll, Breakfall, Circular Parry, Combination Parry/Attack, Disarm, Multiple Dodge, Power Block/Parry
Hand Attacks Palm Strike, Power Punch, Punch
Basic Foots Attacks Backward Sweep (Special! Performed with staff!), Tripping/Leg Hooks (Special! Performed with staff!)
Special Attacks Automatic Flip/Throw (Special! Performed with staff!), Combination Grab/Staff Bash, Combination Grab/Knee, Combination Strike/Parry, Critical Flip/Throw (Special! Performed with staff!), Death Blow, Knee, Paralysis Attack
Weapon Kata Bo Staff, taken at 4th level skill proficiency
Modifiers to Attacks Critical Strike, Critical Strike from Rear, Knock-Out/Stun, Pull Punch
SKILLS INCLUDED IN TRAINING
Martial Art Powers Select a total of two (2) Powers from among Chi Mastery and Special Kata (including Chi Kata). Also, select one Zenjorike Power. If desired, any number of powers can be traded, one-for-one, for any Basic Skill Programs (excluding physical).
Shintaido Chi Kata

Hi no kata The Fire Kata: The bo wielder focuses his Chi into the bo, making it feel as if it were on fire to all others who touch it. Adds +2 to damage on all strikes with the bo. If a strike is successful, the target must roll to save vs. pain. If he fails, he loses initiative for the next three rounds and is -2 to all rolls.

Kaze no kata The Wind Kata: The bo wielder focuses his Chi into his bo to use it to defend against Chi attacks. The bo acts as a lightning rod, and can be used as a successful blocking tool in Chi combat. The character rolls to block the incoming Chi attack with a bonus of +2 to block Chi attacks. If successful, the bo neutralizes any incoming Negative Chi attacks. This requires the wielder to invest half of his Chi into the bo at the beginning of the melee round. Note, this kata provides no protection against physical attacks, and blocking the Chi attacks does not use up any melee actions.

Mizu no kata The Water Kata: The bo wielder focuses his Chi into his bo to give him the ability to block multiple incoming attacks from any and all directions. It is purely defensive and cannot be used to strike. Any attack made on the character in the Kaze no kata will result in an automatically circular or multiple parry with a +2 bonus to parry, and an automatic multiple dodge with a +2 bonus as well. All normal bonuses which the characters may already possess are also added. In addition, the character can intercept, knock away or deflect any airborne object from any direction with his bo.

Languages Japanese (Okinawan dialect)
Physical Gymnastics
Philosophical Training Zen Buddhism
Temple Training Meditation
If this is your primary martial art form, then the following other forms can be learned in a shorter time: Aikido (8 years), Isshin-Ryu Karate (5 years), Jujutsu (5 years), Kyokushinkai Karate (4 years), Sankukai Karate (7 years), and Zanji Shinjinken-Ryu (5 years).
LEVEL ADVANCEMENT BONUSES
1st +3 to Strike with Bo, Critical Strike from Behind
2nd +1 to Strike
3rd Double Existing Chi
4th +1 to Parry with Bo, Knock-Out/Stun on Natural 19 or 20
5th Select one Additional Martial Art Power from Chi Mastery or Special Kata
6th +1 to Parry/Dodge
7th +1 Attack per Melee, +1 to Parry with Bo
8th Double Existing Chi
9th Add one Zenjorike Power, +1 to Strike with Bo
10th +1 to Parry/Dodge
11th Select one Additional Martial Art Power from Chi Mastery or Special Kata
12th Add one Zenjorike Power, +1 to Parry with Bo
13th Double Existing Chi, +1 to Strike with Bo
14th +1 to Parry/Dodge
15th Select one Additional Martial Art Power from Chi Mastery or Special Kata
Why study SHINTAIDO BOJUTSU?
A powerful martial art that has the single disadvantage of being dependent on a weapon for effective combat. But then, there's almost always some sort of big stick lying around when you need one.



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