Shinden Fudo Ryu Ninjutsu
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 15 Years (13 Years as a Secondary Martial Art Style).

Shinden Fudo Ryu is a Japanese ninjutsu style founded by Izumo Kanja Yoshiteru. Chinese Chuan Fa (Kenpo) is one of the key influences on this style. This is a style which stresses that a defensive stance is only in one's imagination. Unarmed combat techniques include controls, disarms, levers, punches, and throws. Armed techniques include Naginata, Ono, O-Tsuchi, and Yari. Other skills studied in this skill include hojojutsu.

Costume: Shinobi Shozoku: The ninja outfit consists of jacket, hakama (loose pants), hand gauntlets, sandals, tabi socks, double belt, leg ties, separate leg and arm pieces, and quilted groin and body protector. Numerous pockets are designed for concealing shuriken and other Ninja items. Also comes with a two-part hood. All of the clothing is relatively loose, with ties around the waist, wrists and ankles. (For just the clothing, A.R.: 8 and S.D.C: 15) For fighting operations on the battlefield there were chain mail jackets and leggings. Chain mail guards for the wrists, hands and neck along with a metal chin guard completed the armor. Armor triples the price of the outfit. (For chain mail armor additions, A.R. 13 and S.D.C. 59) The clothing is traditionally died one of several colors, depending on the environment in which the shinobi is working: the default color is off-black for night and utter blackness, brown for fields and forests, gray for stone and urban settings, and white for snow. True black is not available, the closest being a nearly black, dark red or dark indigo, dark brown or rust colored, due to the available dyes. For more theatrically inclined ninja, the following colors are available; blue for ninja which clumsy, incapable, or poor, red and/or orange for villainous ninja (especially ninja assassins), grey for neutral ninja, white for good ninja and evil ninja attempting to mend their ways, and no color or shinobi shozoku at all for powerful ninja. Reversible forms of shinobi shozoku may be made (or bought), with a second color or even a complete set of faux garb that can be used as a disguise (such as common bonge garb, priests's garb, etc.) when the garb is turned inside out. A second color on the reverse of the garb adds +50% to the listed cost; having a set of faux garb on the reverse doubles the cost of the shinobi shozoku.
Stance: Shizen no Kamae: This is the natural stance, where the hips and the shoulders are square to (facing) the opponent. The hands hang naturally and the feet are shoulder width apart. The knees and elbows are not locked; they are soft, slightly bent. The head is erect.
CHARACTER BONUSES
Add +2 to P.S.
Add +1 to P.P.
Add +1 to P.E.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Breakfall, Circular Parry, Combination Parry/Attack, Disarm, Multiple Dodge.
Hand Attacks: Backhand, Knife Hand, Palm Strike.
Basic Foot Attacks: Kick Attack, Reverse Turning Kick, Roundhouse Kick.
Jumping Foot Attacks: None
Special Attacks:
Choke, Combination Grab/Kick, Automatic Flip/Throw, Death Strike (New!).
Holds/Locks: Elbow Lock, Finger Lock, Wrist Lock.
Weapon Kata (Pick Two): W.P. Naginata (Polearm), W.P. Ono (Polearm), W.P. O-Tsuchi (Blunt), W.P. Yari (Spear).
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Arts of Invisibility and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese, Japanese: Shinden Fudo Ryu dialect.
Cultural: Hojojutsu
Weapon Proficiencies: W.P. Naginata (Polearm), W.P. Ono (Polearm), W.P. O-Tsuchi (Blunt), W.P. Yari (Spear).
Philosophical Training:
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Gyokko Ryu (6 Years), Gyokushin Ryu (7 Years), Hakko Denshin Ryu (4 Years), Kashima Shin Ryu (3 Years), Koto Ryu (5 Years), Kukishinden Ryu (8 Years), Kumogakure Ryu (6 Years), Maniwa Nen Ryu (4 Years), Takagi Yoshin Ryu (5 Years), Tenshin Shoden Katori Shinto-Ryu (4 Years), Togakure Ryu (7 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Maintain Balance, +1 to Strike, Critical Strike from Behind.
2nd: +2 to Roll with Punch/Fall/Impact.
3rd: +2 to Damage.
4th: +1 to Parry/Dodge, Death Strike on a Natural 20.
5th: Select One (1) Additional Martial Art Power from Arts of Invisibility or Special Kata.
6th: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
7th: +1 Attack per Melee, Knockout/Stun on an 18, 19, or 20.
8th: +1 to Parry/Dodge, Critical on a Natural 18, 19, or 20.
9th: +1 Attack per Melee, +1 to Breakfall.
10th: Select One (1) Additional Martial Art Power from Arts of Invisibility or Special Kata.
11th: +1 to Roll with Punch/Fall/Impact.
12th: +1 to Parry/Dodge, +1 to Maintain Balance.
13th: +1 Attack per Melee, +1 to Breakfall.
14th: +2 to Damage.
15th: Select One (1) Additional Martial Art Power from Arts of Invisibility or Special Kata.
Why Study Shinden Fudo Ryu Ninjutsu?
With it's kenpo-related combat techniques and reliance on large weapons, this style seems little like a true ninjutsu style, which makes it effective as a ninjutsu style through misdirection.

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