Serpent Style Kempo (EXCLUSIVE)
By Sinestus

A derivative of Snake Style Kung Fu, designed to be more physically aggressive, like its predecessor, Serpent primarily utilizes the One Finger Attack combined with Negative Chi Strike. Those with Snake Style may select the Negative Chi Strike as one of their Zenjorike Powers. (An alternative to this combination is: Combining Hard Chi with the one finger strike, when powered with negative Chi, GM's may declare this does damage direct to H.P..)
Requirements: I.Q.: 10, M.E.: 12, P.P.: 12, P.S.: 7, Must be dishonorable.
Training: 20 years
Bonuses: +10 Chi, +4 to M.E., +2 to M.A., +2 to P.P.
Stance: Same as Snake Style
Outfit: As per Snake Style without the long finger nails, masters may be identified (20% chance by other martial artists) by the brand of a snake on each of their palms running down the middle finger.
Combat Skills
Attacks per Melee: 2
Hand Attacks: One-finger-tip attack, palm strike, knife hand
Foot Attacks: tripping leg hook, snap kick, kick attack
Basic Defense Moves: parry, dodge, automatic parry
Advances Defense Moves: combo parry/attack, multiple dodge
Holds/Locks: none
Escape Techniques: roll
Modifiers to Attack: knockout/stun, critical strike
Special Moves: paralysis attack (vital points) - but can only be used once each minute.
Weapon Katas: none
Additional Skills: Language: Chinese, Geomancy, Calligraphy
Martial Arts Powers: Select Two powers from Arts of Invisibility or Chi Mastery
Level Advancement Bonuses
1st: +2 roll, +1 strike, Critical from behind
2nd: +2 parry/dodge, +1 to initiative
3rd: Gain Negative Chi Strike, +1 attack
4th: Double Existing Chi, Critical 19+
5th: +2 to strike, Knockout from behind
6th: +1 attack, +1 to initiative
7th: Select one power from Arts of Invisibility or Chi Mastery
8th: +1 parry/dodge, Gain Dim Mak Attack
9th: Double Chi, Critical on 18+
10th: +1 attack, +1 to roll,
11th: Select one Zenjorike Power
12th: +1 attack, +1 parry/dodge/roll
13th: Select one power from Arts of Invisibility or Chi Mastery
14th: +1 parry/dodge, Gain Deathblow Attack
15th: +1 to roll, +1 to strike.
Special Martial Arts Power:

Negative Chi Strike: (available to any martial art offering the one-finger-tip attack and Zenjorike powers, must be selected as Zenjorike power). Upkeep of one action/melee, to a maximum of melees equal to level (thus three melees for a third level master...).
When activated, this can be the only Chi based power, or martial arts power used during the melee, this will even negate Dragon Chi and similar powers. Activating the power costs 2 actions, and must be the master's first two actions of the melee (being struck or dodging will disrupt activation). Once active, the martial artist will be able to put up to his level in Negative Chi into each One-Finger-Tip Attack used that melee (amount must be designated before the strike, martial artist must be charged with negative Chi before activating the power to be useful). The Chi is expended even if the strike is unsuccessful. If successful, the physical strike does no damage; however, the sudden blast of negative Chi is fairly powerful and draining. Every three points of Chi invested in the attack deals 1D4 points of damage directly to Hit Points. Only Multiples of three can be invested in the attack. Any attack dealing maximum damage (4, 8, 12, 16... respective to # of dice) will require the victim to Save vs. Pain or loose 1 melee action, this only applies to Non-Chi Masters.
The attack cannot be done from a distance, as a death blow, nor with the Dim Mak; however it can target specific limbs (arm, head, etc... damage appropriately). If a limb is reduced to 0 H.P., treat as through broken. If the victim rolls with impact or break falls they suffer no damage. Chi masters will recognize this power on a successful perception roll.

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