Self Defense Ninjutsu
By Kuseru
Entrance Requirements: Minimum Attributes include P.S.: 10 and P.E.: 8.
Skill Cost: 5 Years (3 Years as a Secondary Martial Art Style).

This style has adapted to keep pace with the current attacks and weapons being used on the streets today. Self Defense Ninjitsu uses striking and grappling to counter the fighting techniques of Jujutsu and other martial arts being practiced. Physical training focuses on the use of refined body movement to facilitate self-protection techniques, as opposed to using techniques of muscle strength or speed. Training focuses on partners so the correct timing, distancing, and body mechanics are achieved. Since strength and speed decline over time and skill improves, this training is useful against stronger, faster, and younger opponents.

Costume: Black Karate gi, black ski mask, and black tabi.
Stance: Feet shoulder's width apart, forward foot pointed ahead and to the outside, rear foot pointed out and the front, knees bent. Forward fist rigidly extended on a straight line from the shoulder, rear fist tight against the waist.
CHARACTER BONUSES
Add 2 to P.S.
Add 2 to P.E.
Add 10 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Attack Moves: None.
Basic Defensive Moves: Dodge, Parry, Entangle, Automatic Parry.
Advanced Defenses: None.
Hand Attacks: Punch, Knife Hand.
Basic Foot Attacks: Kick, Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Death Blow, Roll/Knockdown, Body Flip/Throw.
Holds/Locks: Neck Hold, Wrist Lock.
Weapon Kata (Pick Two): W.P. Jo Stick, W.P. Knife, W.P. Hanbo, W.P. Tonfa, W.P. Nunchaku.
Modifiers to Attack: Pull Punch, KO/Stun, Critical, Critical Strike from Rear.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: None.
Language: Japanese
Other Skills: Athletics, Meditation, Swim: Advanced, W.P. Jo Stick, W.P. Knife, W.P. Hanbo, W.P. Tonfa, W.P. Nunchaku .
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: None.
LEVEL ADVANCEMENT BONUSES
1st
: +1 to Strike, +1 to Parry/Dodge, Critical on a Natural 20.
2nd
: +1 to Roll/Knockdown.
3rd
: Ko/Stun on a 19 or 20.
4th
: +1 Attack per Melee.
5th
: +1 to Damage.
6th
:+1 to Strike.
7th
: +1 to Roll with Punch/Fall/Impact.
8th
: +1 to Maintain Balance.
9th
: +1 to Roll/Knockdown.
10th
: +1 Maintain Balance, +2 to Parry/Dodge.
11th
: +1 Attack per Melee.
12th
: +1 to Damage, +1 to Strike.
13th
: Death Blow on a Natural 20.
14th
: Critical Strike on a Natural 19 or 20.
15th
: +1 to Roll/Knockdown.
WHY STUDY Self Defense Ninjitsu?
The evolution of Ninjitsu into the modern age where 'Self Defense' arts and healthy lifestyles are prevalent, SD Ninjitsu still maintains some of the power and tradition of the most speculated about martial art.

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