Entrance Requirements: P.P. 12, P.E. 12
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study Savate-Boxe Française ?
Savate-Boxe Française Street Techniques
Costume: None
Stance: Feet about shoulder's width apart, kness bent slightly, weight shifting
from foot-to-foot. The hands are held at either hip/waist level, or up about
chest level, similar to a boxer's.
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance, Leap
Attack Moves: Somersault, Leap
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Automatic Roll, Breakfall
Hand Attacks: Strike ( Punch ), Uppercut ( 1D8 damage ), Hook Punch ( 1D6+1
damage ), Backfist, Jab ( 1D4 damage with no bonus, but is -3 to be parried or dodged )
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Wheel Kick,
Tripping/Leg Hook, Reverse Turn Kick, Drop Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Leap Attack, Knee
Weapon Katas: W.P. Cane ( Blunt )
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike from Rear
Preferred Range: Long to Combat
( NOTE ON THE COMBAT SKILLS: The techniques listed are those used in sports
competitions. Additional techniques can be learned for streetfighting. This
costs the character additional skills. In an Education-based system, like HU, or
NSS, the character must give up one Skill Program or 5 Secondary skills. In an
O.C.C. based system, like Rifts, it costs three Related Skills. )
Martial Art Powers: Chagi ( Kick Practice ), Falling Technique
Language: French
Physical: Gymnastics
Level 1: +1 to Strike, Maintain Balance, Leap ( +4 feet )
Level 2: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
Level 3: +1 Attack per Melee, +1 to Maintain Balance
Level 4: Critical Strike on Natural 19-20, Knock-Out/Stun on Natural 20
Level 5: +1 to Strike, +2 to Maintain Balance
Level 6: +1 to Parry/Dodge, +2 to Leap ( +4 feet )
Level 7: +1 to Roll with Punch/Fall/Impact, Knock-Out/Stun on Natural 19-20
Level 8: +1 Attack per Melee, +1 to Somersault
Level 9: Select one additional Martial Art Power from Martial Art Techniques or
Specialty Katas
Level 10: +1 to Parry/Dodge, Critical Strike on Natural 18-20
Level 11: +1 to Maintain Balance/Roll with Punch/Fall/Impact
Level 12: +1 to Strike, Knock-Out/Stun on Natural 18-20
Level 13: +1 Attack per Melee, Death Blow on Natural 20
Level 14: +2 to Dodge, +1 to Damage
Level 15: +1 to Parry/Maintain Balance
It is a fine combination of long-range kicking attacks and short-range hand
attacks. It is lacking in internal, mystical training.
Hand Attacks ( Add the following ): Fingertip Strike ( used to attack the eyes
and other soft, fleshy areas )
Basic Foot Attacks: Coupe Direct ( SPECIAL! This is a kick to the groin.
Requires a strike roll of 13 or better. Inflicts 1D6 damage, and the opponent
must save versus pain or lose initiative and two attacks ), Axe Kick, Low Kick (
SPECIAL! This is a kick delivered to the opponent's shin. Inflicts 1D8 damage,
and there is a damage x 3% chance that it will break a bone in the victim's leg
).
Special Attacks: Knee, Elbow, Forearm