Savate-Boxe Française
By danzig138

Savate-Boxe Française is a French martial art that began it's development in Marseilles during the 17th century ( although it's origins could be traced back to Ancient Grece and Pankration ). It is the synthesis of a form known as Chausson Marseillais, which was a kick-based style of brawling, and Savate, which relied on low-kicks and open-handed slaps, and the addition of English Boxing techniques. In the 1800's, a savateur named Charles Lecour battled an English boxer. Lecour won the bout ( the boxer could not stand up to the repeated kikcs to his legs ), but his face was severly beaten. He realized that the punching techniques of this boxing would be an excellent addition to Savate, forming a complete style.

Later on, another savateur added fencing-like skills, utilizing the cane, to the style.

Today, Savate is a sport in France, much like Boxing in the U.S.A., although it is still taught as a martial art in various places over the world. The rank of a savateur is indicated by an inch-wide colored band around the wrist of the savate glove. The ranks from lowest to highest are: purple , blue, green, red, white, yellow, bronze, silver and gold.

Entrance Requirements: P.P. 12, P.E. 12
Costume: None
Stance: Feet about shoulder's width apart, kness bent slightly, weight shifting from foot-to-foot. The hands are held at either hip/waist level, or up about chest level, similar to a boxer's.

CHARACTER BONUSES

Add +1 to P.S.
Add +1 to P.P.
Add +1 to P.E.
Add +4 to Spd.
Add +10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance, Leap
Attack Moves: Somersault, Leap
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Automatic Roll, Breakfall
Hand Attacks: Strike ( Punch ), Uppercut ( 1D8 damage ), Hook Punch ( 1D6+1 damage ), Backfist, Jab ( 1D4 damage with no bonus, but is -3 to be parried or dodged )
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Wheel Kick, Tripping/Leg Hook, Reverse Turn Kick, Drop Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Leap Attack, Knee
Weapon Katas: W.P. Cane ( Blunt )
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike from Rear
Preferred Range: Long to Combat
( NOTE ON THE COMBAT SKILLS: The techniques listed are those used in sports competitions. Additional techniques can be learned for streetfighting. This costs the character additional skills. In an Education-based system, like HU, or NSS, the character must give up one Skill Program or 5 Secondary skills. In an O.C.C. based system, like Rifts, it costs three Related Skills. )

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Chagi ( Kick Practice ), Falling Technique
Language: French
Physical: Gymnastics

LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Strike, Maintain Balance, Leap ( +4 feet )
Level 2: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
Level 3: +1 Attack per Melee, +1 to Maintain Balance
Level 4: Critical Strike on Natural 19-20, Knock-Out/Stun on Natural 20
Level 5: +1 to Strike, +2 to Maintain Balance
Level 6: +1 to Parry/Dodge, +2 to Leap ( +4 feet )
Level 7: +1 to Roll with Punch/Fall/Impact, Knock-Out/Stun on Natural 19-20
Level 8: +1 Attack per Melee, +1 to Somersault
Level 9: Select one additional Martial Art Power from Martial Art Techniques or Specialty Katas
Level 10: +1 to Parry/Dodge, Critical Strike on Natural 18-20
Level 11: +1 to Maintain Balance/Roll with Punch/Fall/Impact
Level 12: +1 to Strike, Knock-Out/Stun on Natural 18-20
Level 13: +1 Attack per Melee, Death Blow on Natural 20
Level 14: +2 to Dodge, +1 to Damage
Level 15: +1 to Parry/Maintain Balance

Why Study Savate-Boxe Française ?
It is a fine combination of long-range kicking attacks and short-range hand attacks. It is lacking in internal, mystical training.

Savate-Boxe Française Street Techniques
Hand Attacks ( Add the following ): Fingertip Strike ( used to attack the eyes and other soft, fleshy areas )
Basic Foot Attacks: Coupe Direct ( SPECIAL! This is a kick to the groin. Requires a strike roll of 13 or better. Inflicts 1D6 damage, and the opponent must save versus pain or lose initiative and two attacks ), Axe Kick, Low Kick ( SPECIAL! This is a kick delivered to the opponent's shin. Inflicts 1D8 damage, and there is a damage x 3% chance that it will break a bone in the victim's leg ).
Special Attacks: Knee, Elbow, Forearm

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