Saotome Ryu KARATE

By Himura_Battosai

Entrance Requirements: None

Skill Cost: 8 years (5 as a secondary)

Saotome Ryu Karate is a style of karate heavily influenced by jujitsu as well as other forms from karate. It is an attaptive form continual borrowing form other forms it encounters.

Costume: Standard Karate Gi

Stance: Flexible a master will assume a stance that reflects his opponents whatever the stance a master will look relaxed.

CHARACTER BONUSES
Add 2 to M.E.
Add 2 to P.P.
Add 15 to S.D.C.

COMBAT SKILLS

Attacks per Melee: 3

Escape Moves: Roll with punch/fall/impact, maintain Balance

Basic Defense: Dodge, Parry, Automatic Parry

Advanced Defenses: Automatic dodge, Multiple dodge, Circular parry

Hand Attacks: Strike (punch), knife hand, Fore-knuckle, palm Strike.

Basic Foot Attacks: Kick Attack, snap kick, crescent Kick, , ax Kick, Leg Hook/trip, Backward Sweep

Jumping Foot Attacks: Jump Kick, Flying jump Kick

Special Attacks: Death Blow, leap attack, body flip/throw, Critical Blow Flip/Throw

Weapon Katas: none

Modifiers to Attacks: Pull Punch, knock out/stun, Critical Strike, Knock out/stun from behind, Critical Strike from behind.

SKILLS INCLUDED IN TRAINING

Martial Arts Powers: Three from body hardening (including demon hunter from mystic China), Atemi, or Martial art techniques. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.

Language: Japanese

Cultural Skills: Go

Physical Skills Acrobatics

Philosophical Training: Bushido

If this is your primary martial arts form, the following styles may be learned in a shorter period of time: Jujutsu ( 4 years), Kyokushinkai, Mishima Ryu (4 years), Te (3 years), Tendo Ryu (3 years)


LEVEL ADVANCEMENT BONUSES
1st + 2 Roll with punch/fall/impact, + 1 strike, + 2 maintain Balance, Knock out/stun from behind, Critical Strike From behind.
2nd + 1 dodge/parry, + 1 attack per melee
3rd + 1 flip/throw, + 1 maintain balance
4th + 1 strike, knock out/Stun 19 - 20
5th + 1 attack per melee, Critical Strike 19 - 20
6th + 1 dodge/parry, add one additional martial art power from Atemi, body hardening, Martial art Techniques
7th + 1 attack per melee, + 1 Strike, + 2 Maintain Balance
8th + 1 leap, + 1 dodge/parry, death Blow 20
9th + 2 roll with punch/fall/impact, + 1 Flip/throw
10th + 2 leap, +1 Attack per Melee
11th + 1 strike, add one additional martial art power from Atemi, body hardening, Martial art Techniques
12th + 1 parry/dodge, Critical 18 - 20
13th + 1 leap, + 1 flip/throw, +1 Strike, + 1Attack per melee
14th + 1 damage, + 2roll with punch/fall/impact + 2 maintain Balance
15th + 1 Parry/dodge, + 1 Strike, + 1 Attack per melee, add one additional martial art power from Atemi, body hardening, Martial art Techniques

WHY STUDY Saotome Ryu Karate?
It has almost a little bit of everything a well rounded art from. has difficulty with the well rounded art from. Has difficulty with the more Mystical aspect of other forms.

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