Sankukai Karate
By Kuseru
Entrance Requirements: No Attribute or Alignment Restrictions.
Skill Cost: 9 Years (7 Years as a Secondary Martial Art Style).

Sankukai Karate combines the principles and techniques of Shito Ryu Karate, Shukokai Karate, Aikido, and Judo. It is a Japanese style created by Yoshinao Nanbu in 1971. The name comes from combining San (three, representing body, mind and spirit here), Ku (harmony or empty) and Kai (school) which can be read as the, "School of Three Harmonies."

Sankukai seeks to establish a harmonic relationship between oneself and the opponent by using the opponent's force against himself by the means of escapes, circular parries, punches and kicks. Blows are performed with the principle of shock. During training and in combat round blows are often used. In defense they are used in the combination with escape and circular parry. In attack they are used in series of blows or at changing of attack direction. Sparring with a partner is emphasized in Sankukai teaching. Health exercises, to improve both health and breathing are emphasized throughout training, building some chi ability.

Instruction in Sankukai can be found in Belgium, Canada, Finland, France, Germany, Great Britain, Guatemala, Italy, Japan, Mexico, Morocco, Norway, Spain, and Switzerland.

Costume: White Karate Gi with a patch of the symbol of Sankukai Karate. Sankukai's symbol consists of three circles, two red and one white, representing the Earth, Moon and Sun.
Stance: Front stance with legs a shoulder's width apart, feet forward and knees slightly bent. One hand is outstretched at eye level, the other is a hand's width in front of the stomach, both hands are held open with fingers wide apart.
CHARACTER BONUSES
Add +1 to P.S.
Add +3 to P.E.
Add +2 to Spd.
Add +5 to Chi.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry,
Advanced Defense Moves: Combination Dodge/Strike, Circular Parry, Multiple Dodge.
Hand Attacks: Draw Hand (New!), Backhand, Hammer Fist (New!), Spear hand (New!).
Basic Foot Attacks: Backward Sweep, Kick Attack
Jumping Foot Attacks: None.
Special Attacks: Choke, Death Strike (New!), Elbow, Knee.
Holds/Locks: None.
Weapon Kata: W.P. Bo (staff)
Modifiers to Attacks: Critical Strike, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening Exercises, Martial Art Techniques, and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Cultural (Choose Two): Bonsai, Calligraphy, Go, Haiku, Ikebana, or Ukio-E.
Physical: Gymnastics
Weapon Proficiencies: W.P. Bo (staff).
Philosophical Training: Zen.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Aiki-Buken (5 Years), Kodokan Judo (4 Years), Kokikai Aikido (4 Years), Seidokan Aikido (6 Years), Shito Ryu (3 Years), Shukokai (3 Years), Tomiki Ryu Aikido (3 Years), Yoseikan Aikido (5 Years), Yoshinkan Aikido (5 Years), Yoshokai Aikido (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge, +1 to Rear Attacks (Backward Sweep, Backhand Strike).
2nd: +1 to Maintain Balance, Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, or Special Kata.
3rd: +1 to Damage.
4th: +1 Attack per Melee, +1 to Strike.
5th: +1 to Parry/Dodge, Knockout/Stun on a Natural 19 or 20.
6th: +1 to Roll with Punch/Fall/Impact, Critical Strike on Natural 19 or 20.
7th: Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, or Special Kata.
8th: Critical Strike on a Natural 18, 19, or 20.
9th: +1 Attack per Melee, +1 to Damage.
10th: +1 to Parry/Dodge, Death Strike on a Natural 20.
11th: +1 to Strike, +1 to Maintain Balance.
12th: +1 to Roll with Punch/Fall/Impact, Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, or Special Kata.
13th: Select One (1) Chi Mastery Power.
14th: +1 Attack per Melee, +1 to Parry/Dodge.
15th: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
Why Study Sankukai Karate?
A well balanced style with good self-defense abilities, which are also offered to physically weaker persons
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