Hand to Hand: San Lo Protectorate
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Developed early in the histories of the San Lo the Protectorate was often the one Protector and Lawman of an entire tribe. Living in such harsh conditions as the San Lo had (the constant wars, and the power of the people themselves). There was aneed for a devestatingly powerful figurehead within the community, someone who could protect as well as ensure order among the ranks of the San Lo. After many many forms were presented to the elders of the San Lo there was but one picked through ritualistic combat and chosen to be the form which these leaders would use.

And so was the birth of the Protectorate and their fighting form. There is rumored to be a clan of HUMANS with an even more devastating form whom even the Protectorate revere as mighty warriors - though these clans have never been seen nor documented by any governmental agency within the Megaverse.

LEVEL ADVANCEMENT BONUSES
Level 1: +3 attacks per melee, +40 I.S.P., +1 vs Mind control and Illusions
Level 2: +1 parry and dodge
Level 3: +1D6 bonus to damage done by all psionics possessed by the protectorate
Level 4: Automatic K.O. on a natural 20, +1 attack
Level 5: +1 parry and dodge, +1 vs mind control and illusions
Level 6: +1 attack, +20 I.S.P.
Level 7: autoparry, critical hit on a 18, 19, 20
Level 8: paired weapons, +1D6 bonus to damage done by all psionics possessed by the protectorate
Level 9: death blow on a natural 20, +20 I.S.P.
Level 10: +1 attack, +20 I.S.P.
Level 11: +1D6 bonus to damage done by all psionics possessed by the protectorate
Level 12: +3 pull roll with punch/fall/impact
Level 13: +1 attack, +20 I.S.P.
Level 14: automatic deathblow on a natural 20, automatic K.O. on a 18, or 19
Level 15: Wind of Devastation, +1 attack, + 20 I.S.P.

Wind of Devastation: Doubles the characters attacks for one melee providing that they are all psionic and the only manuevers in the preceding round are ALL defensive in nature. 1 1

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