Sagara Ryu Karate

By Himura_Battosai

Entrance Requirements: Honorable Alignment

Skill Cost: 9 years ( 5 As a secondary Martial Art)

The Creator of Sagara Ryu Karate was Sagara Sanosuke, a friend of Himura Kenshin. This form was created be combining a number of techniques from a number of sources by Sanosuke after being befriended by Kenshin. Sanosuke open a Dojo as part of settling down and so he stopped mooching of Karou. He decided to train those who did not have some one to protect them to protect themselves. The school maintains a strong belief in protecting the weak, and no member of the school would ever run if someone could not protect themselves. The school also has a strong rivalry with Kyokushinkai Ryu karate because of that's school's similarity with Sagara and because the Sagara school came First.

Costume: Standard Karate Gi with Red head band and optional cloth wrapping for hands and feet.

Stance: legs shoulder with apart, Right arm out at chest level in a block, left pulled back and chest height.

CHARACTER BONUSES
Add 5 to Chi
Add 2 to P.S.
Add 1 to P.E.
Add 25 to S.D.C.

COMBAT SKILLS

Attacks per Melee: 3

Escape Moves: Roll with Punch/Fall/impact

Basic Defense: Dodge, Parry, Automatic Parry

Advanced Defenses: multiple dodge, Circular parry, Power Block, Break fall

Hand Attacks: Strike (punch), Knife Hand, Double Knuckle Fist, Power punch

Basic Foot Attacks: kick Attack, Snap kick, Axe kick, Crescent kick, Roundhouse kick

Jumping Foot Attacks: Jump Kick

Special Attacks: Death Blow, Leap attack, Combination Grab/Kick

Weapon Katas: none

Modifiers to Attacks: Pull punch, Knock out/Stun, Critical Strike, Critical Strike from behind

SKILLS INCLUDED IN TRAINING

Martial Arts Powers: Automatically receives Martial Art technique Tamashiwara and Stubborn Ox (special Body Hardening) Stubborn Ox allows the Martial Artist to withstand incredible amounts of damage. It cost 10 Chi to activate and it lasts for ten rounds. While active the martial Artist is IMMUNE TO DEATH BLOW instead they do damage as a critical strike. The Martial Artist also gets 50 S.D.C. while the power is active. After being reduced to 0 H.P. while under the affects of this power the martial Artist can save vs. pain (base 10 this martial Art form only) to remain upright and continue to fight. If still below 0 H.P. at the end of this powers effect treat as if the Martial Artist was a 0 H.P. for the purposed of save vs. Coma/death. Also select one other martial art power from Body hardening (including Demon hunter), Martial Art Techniques or Special katas. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.

Language: Japanese

Cultural Skills: none

Physical Skills Swimming

Philosophical Training: Shinto and Bushido

If this is your primary martial arts form, the following styles may be learned in a shorter period of time: Zanji Shinjinken Ryu (5 years), Taido (6 Years), Te ( 3 years), Kuno Ryu (4 years) or Kamiya Kashin Ryu (4 years)

LEVEL ADVANCEMENT BONUSES
1st + 2 Roll with punch/fall/impact, + 2 damage, Critical Strike from behind, knock out/Stun from behind
2nd + 1 Attack per melee, + 2 Strike
3rd + 1 Dodge/parry, + 2 Damage
4th + 1 Attack per melee, Knock out/stun 19-20, critical Strike 19-20.
5th + 2 Strike, + 1 dodge/parry, select one other martial art power from Body hardening (including Demon hunter), Martial Art Techniques or Special katas.
6th + 1 Attack per melee, + 2 damage, + 2 Break fall
7th + 1 dodge/parry, critical Strike 18-20
8th + 1 Attack per melee, + 1 Strike
9th + 2 Roll with Punch/fall/impact, select one other martial art power from Body hardening (including Demon hunter), Martial Art Techniques or Special katas.
10th + 1 Attack per Melee, double existing Chi.
11th + 1 Dodge/Parry, Critical Strike 17-20
12th + 3 damage, + 2 break fall
13th + 2 damage, Death blow 19-20, knock out/Stun 18-20
14th +1 attack per melee, select one other martial art power from Body hardening (including Demon hunter), Martial Art Techniques or Special katas.
15th + 1 strike, + 1 Dodge/parry, Select one zenjorike power.

WHY STUDY Sagara Ryu Karate?
Hard and fast are the two words associated with this form. Breaking boards and cinder block is intimidating. Also the ability to outlast one's opponent is very effective. It is a very hard and effective art form with ability to dish out and take incredible amounts of damage. Students of this form are often called the mountains that do not move. Nothing is as intimating as seeing someone shrug off a blow that should have killed him or her. It is very weak in the internal arts and suffers from such attacks.

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