Quick Hand Karate
By Adam Reeve

Exclusive to Servants of Light.

Starting Attacks per Melee: 3

Combat Skills: combination parry/attack, disarm, power punch, palm strike, backhand, knife hand, knife hand knockout (automatically KO's a joint-locked opponent for 2D4 rounds, otherwise requires a save vs. poison), backward sweep, snap kick, leap attack, automatic flip/throw, automatic finger lock, automatic wrist lock, automatic elbow lock.

Character Bonuses: +10 Chi, +2 M.E., +2 P.S., +10 S.D.C.

Martial Art Powers: 1 Chi mastery power and 1 body hardening exercise.

LEVEL ADVANCEMENT BONUSES
Level 1: +2 Roll with Punch/Fall/Impact, +2 strike, critical 19-20 or behind
Level 2: +2 flip/throw, +1 attack
Level 3: +1 Chi mastery or body hardening exercise
Level 4: Knock-Out/Stun on 19-20, +2 parry/dodge
Level 5: Critical attack on 18-20
Level 6: Double existing Chi
Level 7: Death Blow on 20
Level 8: +1 Chi mastery or body hardening exercise
Level 9: +1 attack
Level 10: Tamashiwara
Level 11: KO on 18-20, +2 strike
Level 12: Double existing Chi
Level 13: +1 Chi mastery or body hardening exercise
Level 14: +1 Zenjorike power
Level 15: +1 Attack, Death Blow on 19-20

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