Quick Hand Karate
By Adam Reeve
Exclusive to Servants of Light.
Starting Attacks per Melee:
3
Combat Skills: combination
parry/attack, disarm, power punch, palm strike, backhand, knife
hand, knife hand knockout
(automatically KO's a joint-locked opponent for 2D4 rounds,
otherwise requires a save vs. poison), backward sweep, snap kick,
leap attack, automatic flip/throw, automatic finger lock,
automatic wrist lock, automatic elbow lock.
Character Bonuses: +10
Chi, +2 M.E., +2 P.S., +10 S.D.C.
Martial Art Powers: 1 Chi
mastery power and 1 body hardening exercise.
LEVEL ADVANCEMENT BONUSES
Level 1: +2 Roll with
Punch/Fall/Impact, +2 strike, critical 19-20 or behind
Level 2: +2 flip/throw, +1
attack
Level 3: +1 Chi mastery or
body hardening exercise
Level 4: Knock-Out/Stun on
19-20, +2 parry/dodge
Level 5: Critical attack
on 18-20
Level 6: Double existing
Chi
Level 7: Death Blow on 20
Level 8: +1 Chi mastery or
body hardening exercise
Level 9: +1 attack
Level 10: Tamashiwara
Level 11: KO on 18-20, +2
strike
Level 12: Double existing
Chi
Level 13: +1 Chi mastery
or body hardening exercise
Level 14: +1 Zenjorike
power
Level 15: +1 Attack, Death
Blow on 19-20