( Hand to Hand ) Pro Wrestlin
By the Xaowolf

This skill is learned from the Wrestlars. In order to learn this skill the P.C. must have a high P.S. or P.P. (17+).
Bonuses: +1 to P.S. or P.P., +2D6 S.D.C., gains W.P. Blunt.

Description of moves:
The Clothse Line: The art of extending one's arm into the face and neck of an on comming opponent. Damage is 1D6 sdc and opponent is knocked down.
The Suplex: This is where the wrestler hoists the opponent into the air and bring him to the ground behind him. It deals 1D6+3 sdc and opponent is knocked down. (that is a simple description, but any type of suplex can be used from the german to a belly to belly suplex)
Finishing Moves: This is like a death blow, only it involves some kind of throw or hit. Each wrestlar has a different move(for ideas, watch the WWF). Other than than, standard death blow rules apply.

Level Advancement Bonuses
Level 1: Starts with 2 attacks, -1 to hit(hey their trainer don't need to actually hit, so it is reflected in the skill), body block/tackle
Level 2: +1 attack a melee, +1 to initiative, +2 save vs H.F., The Clothes Line
Level 3: Karate style kick 2D6 sdc
Level 4: Drop Kick does 2D6+3 counts as 2 attacks, +2 damage
Level 5: +2 attack when using chairs or other blunt instruments, auto dodge
Level 6: Disarm, suplex, +1 roll with punch/fall
Level 7: +1 hit/auto dodge/horror factor
Level 8: +1 attack a meele, +2damage
Level 9: +2 disarm, +1 roll with punch/fall/suplex
Level 10: Finishing Move on natural 18-20
Level 11: +1 initiative/ auto dodge/ horror factor
Level 12: +1 attack a melee
Level 13: +1 P.S. or P.P.
Level 14: +2 drop kick/suplex/clothes line
Level 15: Critical Strike on natural 17-20

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