Entrance Requirements: Either be an animal and pay 15 Bio-E, or a human with
an IQ of 10 or less. Each step above 10 lowers the max level able to be
reached by one.
LEVE ADVANCEMENT BONUSES
Why Study Hand to Hand Carnivore?
Skill Cost: Animals are born with it at a cost of 15 BIO-E, humans must
spend 6 years clearing their minds and letting their instinct flow.
Costume: None, literally. Most HtoH: Primordial fighters wear no clothing
at all, since clothing restricts certain moves and just gets in the way.
Stance: Whatever works. Usually HtoH: Primordial fighters have their weapon
of choice ready and bodies in constant motion.
Level 1: +2 to damage. Special! Pain Immunization: The attacker is immune to pain
in the heat of battle. The body still reacts, and the creature may be
physically unable to use a body part, but the creature feels no pain until
the battle is over.
Level 2: +2 to parry/dodge. Special! Good Fear Reaction: The creature fears as
normal, but is calm and clearminded about it, and thus all effects of fear
are halved.
Level 3: Special! Intimidate: Intimidate the enemy (20%+3). Two Intimidate moves
cancel each other out. An intimidated person/creature loses 1 melee attack
for the rest of the fights rounds. A creature/person thus intimidated must
use another (Yes, in addition to the one already lost that round) melee
attack to regain composure.
Level 4: Special! Lunge Attack: +3 to damage for any physical attack that doesn't
use a weapon. Natural weapons such as claws, teeth, and fists can be used.
Level 5: +1 Roll with punch/fall, Special! Death Fight: The creature can fight
even after they drop below 0 HP. The person's attacks have no thought behind
them, and just hit with whatever is in hand. The creature fights this way
until their HP drops to half of what the creature can take until they
actually die (Remember that HP can drop to the negatives equal to the PE
rating). Once this is reached, the creature falls in a coma as normal.
Level 6: +2 to damage
Level 7: +1 attack per melee
Level 8: +1 to damage
Level 9: +1 to Strike
Level 10: Critical strike on roll of 17-20
Level 11: +1 attack per melee
Level 12: +1 to pary/dodge
Level 13: +1 to damage
Level 14: Critical Strike from behind
Level 15: Death blow on roll of Natural 18-20