Pistol Soul (Gunslingers of all gunslingers)(Exclusive)
By Poiuy Wired
Entrance Requirements:
Any Alignment
PP 18
Skill Cost: 8 years. (Rifts: Half the time If the Character is a Gun-Slinger related OCCs)
Costume: Officially None, though most wear a Tough (MDC) Vambrace for Parrying(usually armed with studs and sometimes even retractable claws), and most take to wear MDC trenchcoats.
Stance: Upright Stance, with Pistols Pointing at the Target.
All city rats would want to one day become heros, like those in the pre-rifts movies. Many have tried to imitate the various shooting styles from these ancient records. Some tried they new skills in real combat, with disappointing results. Then again, most did not return to tell the tale. There was a rumor amongst the city rats that hidden amongst the piles and piles of pre-rifts movies and flicks is the real ultimate way to use a pistol, something that would make a gun-slinger's skills look like child's play. So far none succeed in finding it. Yet, thousands are searching for it everyday. The Silver Blaster gang is amongst those who try to find this ultimate way of the pistol. Everyday they practise their skills with nerf laser, and flicks through tons of pre-rifts movies and flicks, learning from everyone of them. But the more the go through, the more disappointing they are. As their skills grew, something becomes disturbingly apparent: most of the movie gunfights are flawed. It was then, that miracle happens. Davy Boy, A brother of a member came back to the 'burbs for a visit. An amature gun-slinger, he was wounded in a firefight, and need to "lay low" for a while. Being bored in the safe-house, he flicks through the mountains of movies. It was then, that miracle DO happen. From one of those dusty old tapes with poor quality comes a short training video from a person called Saih. The video is short, with nothing other than a few simple shots being fired. But being a 'slinger Davy realize the extreme skills needed in executing such shots. For the weeks and months that followed, Davy would practice his skills acording to the video. The boys in the Silver Blaster gang may reguard it being a crazy idea, the legendary tape just CAN NOT be this simple! But Davy IS a 'slinger, and even an amature 'slinger is way better then the city rats in skills. So, they follow the training, of only to amuse themselves. It takes a long time before they can fully utilise the skils in the energy pistols they use, but it is possable. If fact, it is easier since energy pistols gives little recoil, and that partially speeds up the learning process. With a few skills "borrowed" from the gun-slinger training, a new style is born.
The new style focus on becoming one with the pistol, a weird concept from the Silver Blaster gang, definitely something they picked up from old movies. But for whatever the reason, it works! In the past some may consider this a dishonorable way of becoming a martial Artist, but the fact is, Who Cares? It Works, thats all it matters. The growing size of the Silver Blaster gang shows its effectiveness, as the style spreads, slowly, and selectively.
Next time, when you see some kiddo swinging around two pistols, don't call him a fool... he may just be the ones who know the Pistol Soul.
CHARACTER BONUSES
+2 PP
+2 Speed
+5 S.D.C.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: Leap.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defensive Moves: Automatic Dodge.
Hand Attacks: Strike(punch), Pistol Whip(1D8 Damage) (Note: Non-ranged attacks have their own set of bonus under the "Melee Attack" entry)
Basic Foot Attacks: Kick Attack, Roundhouse Kick.
Jumping Foot Attacks: NONE
Special Attacks: NONE
Holds/Locks: NONE
Weapon Kata: W.P. Knife, W.P. All Pistols(character do not use W.P. bonuses, instead use the ones listed here), W.P. Paired Firearms(Pistols). (Found in RGMG)
Modifiers to Attacks: NONE
SKILLS INCLUDED IN TRAINING
Martial Art Powers: One Life, One Hit, One Shot, One Kill.
Languages: NONE
Cultural: NONE
Others: Sniper.
Weapon Proficiencies: W.P. Knife, W.P. All Pistols, W.P. Paired Firearms(Pistols), W.P. Sharpshooting Specialty. (Found in RGMG)
Philosophical Training: NONE
LEVEL ADVANCEMENT BONUSES
NOTE: Like the Triad Assassin Style in Mystic China, Bonuses in this Advancement table are NOT cumulative. Each Level lists all the character's bonuses exactly. Unlike Triad Assassin Style Pistol Spirit Works on most pistols, as long as they are capable of "standard" rate of fire, and have a payload of more than 10. The use of Knives allows for better parrying when only one pistol is used.
1st:
2 Attacks per melee.
+4 to strike with aimed shot: Normal Single-Shot Damage
+2 to strike with three shot burst: Single-Shot Damage X 2
+2 to strike with five shot burst: Single-Shot Damage X 5
+1 to strike with all melee attacks, including Pistol Whip
+2 to Roll with Punch/Fall/Impact
+2 to parry/dodge
2nd:
2 Attacks per melee.
+4 to strike with aimed shot: Normal Single-Shot Damage
+2 to strike with three shot burst: Single-Shot Damage X 2
+2 to strike with five shot burst: Single-Shot Damage X 5
+1 to strike with all melee attacks, including Pistol Whip
+2 to Roll with Punch/Fall/Impact
+2 to parry/dodge
+1 to Automatic Dodge
3rd:
3 Attacks per melee.
+4 to strike with aimed shot: Normal Single-Shot Damage
+3 to strike with three shot burst: Single-Shot Damage X 2
+3 to strike with five shot burst: Single-Shot Damage X 5
+1 to strike with all melee attacks, including Pistol Whip
+2 to Roll with Punch/Fall/Impact
+2 to parry/dodge
+1 to Automatic Dodge
4th:
3 Attacks per melee.
+5 to strike with aimed shot: Normal Single-Shot Damage
+3 to strike with three shot burst: Single-Shot Damage X 2
+3 to strike with five shot burst: Single-Shot Damage X 5
+1 to strike with all melee attacks, including Pistol Whip
+2 to Roll with Punch/Fall/Impact
+2 to parry/dodge
+1 to Automatic Dodge
5th:
4 Attacks per melee.
+5 to strike with aimed shot: Normal Single-Shot Damage +1
+3 to strike with three shot burst: Single-Shot Damage X 2 +4
+3 to strike with five shot burst: Single-Shot Damage X 6
+2 to strike with all melee attacks, including Pistol Whip
+2 to Roll with Punch/Fall/Impact
+2 to parry/dodge
+1 to Automatic Dodge
6th:
4 Attacks per melee.
+5 to strike with aimed shot: Normal Single-Shot Damage +1
+3 to strike with three shot burst: Single-Shot Damage X 2 +4
+3 to strike with five shot burst: Single-Shot Damage X 6
+2 to strike with all melee attacks, including Pistol Whip
+3 to Roll with Punch/Fall/Impact
+3 to parry/dodge
+1 to Automatic Dodge
7th:
5 Attacks per melee.
+6 to strike with aimed shot: Normal Single-Shot Damage +1
+4 to strike with three shot burst: Single-Shot Damage X 2 +4
+4 to strike with five shot burst: Single-Shot Damage X 6
+2 to strike with all melee attacks, including Pistol Whip
+3 to Roll with Punch/Fall/Impact
+3 to parry/dodge
+1 to Automatic Dodge
8th:
5 Attacks per melee.
+6 to strike with aimed shot: Normal Single-Shot Damage X 1.5
+4 to strike with three shot burst: Single-Shot Damage X 3
+4 to strike with five shot burst: Single-Shot Damage X 9
+3 to strike with all melee attacks, including Pistol Whip
+3 to Roll with Punch/Fall/Impact
+3 to parry/dodge
+1 to Automatic Dodge
9th:
5 Attacks per melee.
+6 to strike with aimed shot: Normal Single-Shot Damage X 1.5
+4 to strike with three shot burst: Single-Shot Damage X 3
+4 to strike with five shot burst: Single-Shot Damage X 9
+3 to strike with all melee attacks, including Pistol Whip
+3 to Roll with Punch/Fall/Impact
+3 to parry/dodge
+2 to Automatic Dodge
10th:
6 Attacks per melee.
+6 to strike with aimed shot: Normal Single-Shot Damage X 1.5
+4 to strike with three shot burst: Single-Shot Damage X 3
+4 to strike with five shot burst: Single-Shot Damage X 9
+3 to strike with all melee attacks, including Pistol Whip
+3 to Roll with Punch/Fall/Impact
+3 to parry/dodge
+2 to Automatic Dodge
11th:
6 Attacks per melee.
+7 to strike with aimed shot: Normal Single-Shot Damage X 1.5
+5 to strike with three shot burst: Single-Shot Damage X 3
+5 to strike with five shot burst: Single-Shot Damage X 9
+3 to strike with all melee attacks, including Pistol Whip
+3 to Roll with Punch/Fall/Impact
+3 to parry/dodge
+2 to Automatic Dodge
12th:
6 Attacks per melee.
+7 to strike with aimed shot: Normal Single-Shot Damage X 2
+5 to strike with three shot burst: Single-Shot Damage X 3
+5 to strike with five shot burst: Single-Shot Damage X 10
+3 to strike with all melee attacks, including Pistol Whip
+3 to Roll with Punch/Fall/Impact
+3 to parry/dodge
+2 to Automatic Dodge
13th:
7 Attacks per melee.
+7 to strike with aimed shot: Normal Single-Shot Damage X 2
+5 to strike with three shot burst: Single-Shot Damage X 4
+5 to strike with five shot burst: Single-Shot Damage X 10
+3 to strike with all melee attacks, including Pistol Whip
+4 to Roll with Punch/Fall/Impact
+4 to parry/dodge
+2 to Automatic Dodge
14th:
8 Attacks per melee.
+8 to strike with aimed shot: Normal Single-Shot Damage X 2
+5 to strike with three shot burst: Single-Shot Damage X 4
+5 to strike with five shot burst: Single-Shot Damage X 11
+4 to strike with all melee attacks, including Pistol Whip
+4 to Roll with Punch/Fall/Impact
+4 to parry/dodge
+2 to Automatic Dodge
15th:
8 Attacks per melee.
+8 to strike with aimed shot: Normal Single-Shot Damage X 2
+6 to strike with three shot burst: Single-Shot Damage X 4
+6 to strike with five shot burst: Single-Shot Damage X 11
+4 to strike with all melee attacks, including Pistol Whip
+4 to Roll with Punch/Fall/Impact
+4 to parry/dodge
+3 to Automatic Dodge
Why Study Pistol Soul?
Do you really want to run between in-coming enemy fire to deliver a punch?
Do you really want to even get close to those nightmarish creatures?
What else teaches you to Kill without getting your clothes dirty?
[Designers Notes: To be announced]

Hosted by www.Geocities.ws

1