Pentathlon
By Kuseru
Entrance Requirements: No Alignment Restrictions. Requires a Minimum P.S. 14, P.E. 14, P.P. 12, and Spd. 14.
Skill Cost: 8 Years (4 Years as a Secondary Martial Art Style)
The pentathlon is a five even sport created in 1948 to replace the old Olympic event of the same name. It consists of five military skills--fencing, riding, running, shooting and swimming. The shooting event was originally a 22-caliber pistol shoot from 25 meters at a turning target. Competitors fire 20 shots at 20 targets from a distance of 25 meters with a time limit of 40 seconds for each shot. Fencing is a series of one-touch bouts with epee swords. As in 1912, the fencing portion of the modern pentathlon is a round robin-tournament, with a single touch deciding each match. The swimming event is a free-style race over 200 m. The riding event (equestrian show jumping) included in the modern pentathlon competition involves jumping over hurdles of a maximum height of 1.20m.
The hurdles course has a length of 350 to 450m length, and includes 12 hurdles (15 jumps) with one double and one triple jump. This event consists of a cross-country race conducted on an uneven terrain or on a public road and over a distance of 3 km (3,000 m) for both men and women.
Costume: Typically wears custom sports clothing, in colors representing the character's nation.
Stance: Standard Weaver Pistol-shooting stance.
CHARACTER BONUSES
Add +2 to P.S.
Add +2 to P.E.
Add +1 to P.P.
Add +4 to Spd
Add +1D10 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 4
Escape Moves: Roll with Punch/Fall/Impact
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: None.
Hand Attacks: Strike (Punch)
Basic Foot Attacks: Kick Attack
Jumping Foot Attacks: None.
Special Attacks: Aimed Shot, Called Strike.
Holds/Locks: None.
Weapon Kata: W.P. Automatic Pistol, W.P. Epee (Short Sword).
Modifiers to Attacks: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: None. This style offers no Martial Art Powers or Abilities.
Languages:
Cultural: Horsemanship
Physical: Fencing, Long Distance Running, Swimming
Weapon Proficiencies: W.P. Automatic Pistol, W.P. Epee (Short Sword).
Philosophical Training: Sportsmanship
If this is your Primary Martial Art then the following other styles can be learned in a shorter time:
LEVEL ADVANCEMENT BONUSES
1st: +3 to Strike with Aimed Shot, +1 to Roll with Punch/Fall/Impact.
2nd: +2 to Parry/Dodge.
3rd: +1 to Strike with Aimed Shot.
4th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact.
5th: +1 to Strike with Aimed Shot.
6th: Called Strike on a Natural 20.
7th: +1 to Strike with Aimed Shot.
8th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact.
9th: +1 to Strike with Aimed Shot.
10th: +1 to Parry/Dodge.
11th: +1 to Strike with Aimed Shot, +1 Attack per Melee.
12th: Called Strike on a Natural 19 or 20.
13th: +1 to Strike with Aimed Shot.
14th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact.
15th: +1 to Strike with Aimed Shot.
Why Study Pentathlon?
Provides excellent physical training as well. On the other hand, it's not very aggressive. A sound body is the perfect weapon, why should this style offer any mind-oriented abilities? A character with this training and the right weapons is a deadly threat.

NOTE 1: All of the gun styles use their superior level advancement bonuses in place of the weapon proficiency bonuses for modern weapons.

NOTE 2: Gun Styles use these Modern Combat Rules.

NOTE 3: Gun Styles use these Modern Weapon Proficiencies.

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