Path of the Mind ( HTH: Cyber-Knight )
By danzig138

"The Path of the Mind" is the name of the fighting style utilized by Cyber-Knights. But it is not just a martial art, it is also a method of teaching discipline and respect.

This fighting style is taught to all Knights, starting in their second year of training. This is also the time when a Knight begins to develop his Psi-Sword. The meditation skills that the Knight learns during this period helps to focus his mind so he will be able to one day manifest his sword.

The Knight's approach to combat varies, some will assume a more aggressive posture, some will try to avoid a conflict if they can. The training involved is designed to enhance the Knight's individual personality, so no two Knight's will fight in the same way.

Entrance Requirements: As per the Cyber-Knight O.C.C.
Costume: None
Stance: Feet spread a little more than shoulder's-width apart, with the off-foot leading. The empty hand is held forward a little above waist-level, in a Knife Hand. The sword hand is held low and close to the body.

CHARACTER BONUSES

Add 1D6 to I.S.P. if psionics are possessed.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Circular Parry, Combination Parry/Attack
Hand Attacks: Strike ( Punch ), Knife Hand, Palm Strike
Basic Foot Attacks: Kick Attack, Snap Kick, Tripping/Leg Hook
Special Attacks: Death Blow, Leap Attack, Combination Parry/Attack, Combination Grab/Slash, Knee, Elbow
Weapon Katas: Psi-Sword
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear.

SKILL INCLUDED IN TRAINING
Only those skill provided by the O.C.C. and Meditation

LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Strike, +1 to Roll with Punch/Fall/Impact
Level 2: +2 to Parry, +1 to Damage, Knock-Out/Stun on a Natural 20
Level 3: +1 Attack per Melee, +1D6 damage with Psi-Sword
Level 4: +1 to Parry, +2 to Dodge
Level 5: +1 to Strike, +1D6 damage with Psi-Sword
Level 6: +1 Attack per Melee, Critical Strike on a Natural 19-20
Level 7: +2 to Parry, Knock-Out/Stun on a Natural 19-20
Level 8: +1 to Strike, Parry, +1D6 damage with Psi-Sword
Level 9: Death Blow on a Natural 20
Level 10: +1 to Strike, Critical Strike on Natural 18-20
Level 11: +2 to parry, Knock-Out/Stun on Natural 18-20
Level 12: +1 Attack per Melee, +1D6 damage with Psi-Sword
Level 13: +1 to Strike, Death Blow on Natural 19-20
Level 14: Manifest Dual Psi-Swords ( split the damage )
Level 15: +1 Attack per Melee, Critical Strike on Natural 17-20

Why Study the Path of the Mind?

It is necessary to study if one wishes to become a Cyber-Knight.

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