Entrance Requirements: P.S. and P.E. of 12.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study PANKRATION?
Skill Cost: 8 years
Costume: Classical Pankration was practiced in the nude, as were most
Greek sports. Modern equivalents may wear any costume.
Stance: Generally similar to a boxer's stance. Like the costume, the
stance will vary with the preference of the fighter.
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defensive Moves: Parry, Dodge, Automatic Parry
Advanced Defenses: Automatic Roll, Breakfall, Combination Parry/Attack
Hand Attacks: Strike (Punch), Palm Strike, Power Punch
Basic Foot Attacks: Kick Attack, Snap Kick, Tripping/Leg Hooks
Special Attacks: Body Flip/Throw, Critical Flip/Throw, Choke, Neck
Hold/Choke, Crush/Squeeze, Knee, Elbow, Death Blow
Holds/Locks: Arm Hold, Body Hold, Leg Hold, Neck Hold, Elbow Lock, Ankle
Lock (Special! Treat as Wrist Lock, applied to the ankle. Takes both
hands), Knee Lock (Special! Treat as Elbow Lock, applied to the knee)
Weapon Katas: None
Modifiers to Attacks: Pull Punch, Critical Strike, Knock-Out/Stun,
Critical Strike from Rear.
Martial Arts Powers: Select two (2) from Body Hardening Exercises
or Special Katas (Chi Katas not allowed). If desired, any number of
Powers may be traded, one for one, for Basic Skill Programs (excluding
Physical program).
Languages: (Classical) Greek; (Modern) English or Japanese
Philosophical Training: (Classical) Stoicism (auth. note - Stoism?) or
Hedonism; (Modern) None
Level 1: +2 to Roll with Punch/Fall/Impact, +2 to Maintain Balance, +1 to
Parry/Dodge
Level 2: +1 to Strike, +1 to Body Flip/Throw
Level 3: +1 to Parry/Dodge, +1 to Damage, Critical Strike from behind
Level 4: +1 Attack per Melee, Critical Strike on Natural 18, 19, or 20
Level 5: +2 to Roll with Punch/Fall/Impact, Knock-Out/Stun on Natural 20
Level 6: Select one (1) additional Martial Arts Power from Body Hardening
Exercises or Special Katas
Level 7: +1 to Strike, +1 to Body Flip/Throw, +1d6 damage to Body Flip/Throw
Level 8: +1 Attack per Melee, +1 to Parry/Dodge
Level 9: +2 to Roll with Punch/Fall/Impact, +1 to Damage
Level 10: +2 to Maintain Balance
Level 11: +1 Attack per Melee, Select one (1) additional Martial Arts Power
from Body Hardening Exercises (including Demon Hunter) or Special Katas
Level 12: +1 to Parry/Dodge, +1 to Strike
Level 13: +2 to Roll with Punch/Fall/Impact, +1 to Damage
Level 14: +1 Attack per Melee, Knock-Out/Stun on Natural 20
Level 15: Select one (1) additional Martial Arts Power from Body Hardening
Exercises (including Demon Hunter) or Special Katas, Death Blow on
Natural 20