PANANTUKAN (FILIPINO BOXING)
By Hengest
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 8 Years (6 Years as Secondary Martial Art).

Panantukan, or Filipino boxing, differs from the other Southeast Asian boxing styles in a number of ways. First of all, it is probably the style that most resembles western boxing. It uses very few kicks (those it does use are always low line) and, in terms of strikes, relies mainly on western-style punches, mixed in with the occasional open handed slap and the odd elbow or forearm.

However, it differs from western boxing in a couple of notable ways. One of these ways is what it calls gunting, a system of defence where, instead of simply blocking or dodging attacks, the incoming limbs are struck with punches or other blows to damage the opponent's limbs.

Another fundamental difference is that a Panantukan fighter will constantly be manoeuvring his opponent into positions where he is easier to hit. This manipulation makes Panantukan's already powerful strikes all the more dangerous.

Teaching is fairly hard to come by, but can be found outside the Philippines, mainly in the US and the UK.

Costume: Usually sweats or just shorts.
Stance: Standard boxing stance.

CHARACTER BONUSES
Add +1 to P.S.
Add +2 to P.P.
Add +2 to P.E.
Add +2 to Spd.
Add +10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Combination Parry/Attack, Gunting (Special! When defending, the character may elect to use a Gunting against any punch or kick. This involves punching the incoming attack. It costs one attack, but if the Gunting roll is successful the attack is blocked and the attacker takes 1D4 damage), Manipulate (Special! Once a melee round, the character may use a Manipulate in defense. This involves parrying and moving the attacker into a position where he may be more easily hit. It takes the place of an Automatic Parry and, if successful, blocks the attack. In addition, the defender may add +2 to Strike and Damage on the next attack on his assailant, providing it directly follows the Manipulate), Multiple Dodge.
Hand Attacks: Backhand, Hook, Jab, Knife Hand, Palm Strike, Power Punch , Punch (Human Fist), Uppercut.
Foot Attacks: Snap Kick, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Death Blow, Elbow, Forearm, Headbutt, Knee.
Holds/Locks: None.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knock-out/Stun, Pull Punch.

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of Two (2) Powers from among Body Hardening Exercises (including Demon Hunter Body Hardening Exercises), Martial Art Techniques, or Special Katas (no Weapon Katas).
Languages: Tagalog
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Lethwei (4 Years), Bando (4 Years), Choy Li Fut (4 Years), Jeet Kune Do (3 Years), Kyokushinkai (5 Years), Li Chia (4 Years), T'ang Su (4 Years)

LEVEL ADVANCEMENT BONUSES
1st: +2 to Roll with Punch/Fall/Impact, +1 to Dodge, +2 to Manipulate, Critical Strike or Knockout/Stun from Behind.
2nd: +1 Attack per Melee, +1 to Strike.
3rd: +1 to Parry/Dodge, +1 to Damage.
4th: Knockout/Stun on a Natural 19+, +2 to Gunting.
5th: +1 to Roll with Punch/Fall/Impact, +1 to Manipulate.
6th: +1 to Strike, +1 to Damage, Critical Strike on 18+.
7th: +1 Attack per Melee, Select one (1) Power from Body Hardening Exercises (including Demon Hunter), Martial Arts Techniques and Special Kata.
8th: +1 to Strike, +1 to Roll with Punch/Fall/Impact.
9th: +1 to Parry/Dodge, +1 to Gunting.
10th: +1 to Manipulate, +1 to Damage.
11th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact.
12th: +1 to Strike, +1 to Damage, +1 to Gunting.
13th: +1 to Parry/Dodge, Select one (1) Power from Body Hardening Exercises (including Demon Hunter), Martial Arts Techniques and Special Kata.
14th: +1 Attack per Melee, +2 to Strike, +1 to Manipulate.
15th: Deathblow on a Natural 20, +1 to Parry, +2 to Gunting.
Why Study ?
A subtle but powerful style that uses angles of attack and defensive manuevers to set up its powerful blows. For the fighter who prefers intelligence over brawn.

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