Entrance Requirements:
Evil alignments only
Skill Cost: 15
Years (Primary), 8 Years (Secondary)
Costume: Any
clothes that can fit over their malformed body.
Stance: None
CHARACTER BONUSES
COMBAT SKILLS
Attacks per Melee:
3
Escape Moves:
Roll with Punch/Fall/Impact, Maintain Balance, Leap
Attack Moves:
Leap
Basic Defense Moves:
Dodge, parry, Automatic Parry
Advanced Defense Moves:
Multiple Dodge, Combination Power Block/Parry, Combination
Parry/Attack
Hand Attacks:
Strike (Punch), Claw Hand, Knife Hand, Single-Knuckle Fist, Power
Punch
Basic Foot Attacks:
Kick Attack, Snap Kick, Roundhouse Kick
Jumping Foot Attacks:
Flying Jump Kick
Special Attacks:
Elbow, Knee, One-Hand Choke, Deathblow, Body Flip/Throw, Leap
Attack, Crush/Squeeze
Holds/Locks: Arm
Hold, Wrist Lock
Weapon Katas:
W.P. No-Dachi
Modifiers to Attacks:
Pull Punch, Knockout/Stun, Critical Strike, Knockout/Stun from
Behind, Critical Strike from Behind
SKILLS INCLUDED IN
TRAINING
Martial Art Powers:
Automatically receive Body Hardening Exercises: Crushing Grip and
Fujimi (Nerve Hardening), and Demon Hunter Body Hardening
Exercise: Control Revulsion.
Languages:
Japanese
Cultural:
Hojo-Jutsu, Spelunking, Mountaineering
Survival:
Interrogation
Weapon: W.P.
No-Dachi
Physical: Prowl
Philosophical Training:
None
LEVEL ADVANCEMENT BONUSES
Level 1: +1 to
Strike, +to Roll with punch/Fall/Impact, +1 to Maintain Balance,
Critical Strike on a Natural 20, Critical Strike or Knockout/Stun
from Behind
Level 2: +1
Attack per Melee, +1 to Parry/Dodge
Level 3: +1 to
Damage, +1 to Strike
Level 4: Critical
Strike on a Natural 19+, Receive Demon Hunter Body Hardening
Exercise: Ao Dah Jong
Level 5: +1 to
Damage, +1 to Strike, +1 to Maintain Balance
Level 6: +1
Attack per Melee, Horror Factor: 5, +1 to Roll with
Punch/Fall/Impact
Level 7: +1 to
Damage, +1 to Parry/Dodge
Level 8:
Deathblow on a Natural 20, Receive Demon Hunter Body Hardening
Exercise: Feign Death/Coma/ Unconsciousness
Level 9: Horror
Factor: 8, +1 to Damage, -1 to M.E., -1 to M.A., -1 to P.B.
Level 10: +1
Attack per Melee, +1 to Parry, +1 to Maintain Balance
Level 11: +1 to
Roll with Punch/Fall/Impact, +1 to Strike, +1 to Damage, -2 to
M.E., -2 to M.A., -2 to P.B., Roll on Deformity Table [See Below]
Level 12: Horror
Factor: 11, Receive Regeneration Power (Add 1d4 to P.E., Add
1d6+3 to H.P., Add 15 to S.D.C., +10% to save vs. Coma/Death, +2
to save vs. Poisons/Toxins, Character recovers 3 S.D.C. per 20
minutes, Character recovers 1 H.P. per 30 minutes, Character can
"Superheal" 2d6 H.P. once per 24 hours, Character does
not fatigue, Character only takes 3/4 damage from heat or cold,
Drugs/Toxins/Poisons only have 2/3 normal effect, Character does
not scar and bones heal 10 times faster), Roll on Deformity Table
[See Below]
Level 13: +1 to
Damage, +1 to Strike, -3 to M.E., -3 to M.A., -3 to P.B., Roll on
Deformity Table [See Below]
Level 14: +1
Attack per Melee, +1 to Parry, Roll on Deformity Table [See
Below]
Level 15:
Multiply character's height by 1.5 and multiply character's
weight by 2, Horror Factor: 14, +1 to Strike, +3 to Damage, -4 to
M.E., -4 to M.A., -4 to P.B., 1/2 Existing Chi, Roll on Deformity
Table [See Below] [Note: The minuses to M.E., M.A., and P.B.
represent the character's descent into monsterhood. If M.E. falls
to 0 then the character becomes unable to restrain his
animalistic urges. If M.A. falls to 0 then the character can no
longer relate to other humans. If P.B. falls below 0 then add
that number (as a positive integer) to the character's Horror
Factor.]
Deformity Table
(Roll 1d20):
Why Study Oni Chi Te?
1.) Albino: Character has pink
eyes and white hair/skin. Character takes 1d6 Damage per 5
minutes spent in direct sunlight. Character is blind after 2d4
minutes spent in bright sunlight.
2.) Poor Vision: All skills
requiring the judgement of far distances are -25% (Can be the
opposite.)
3.) One arm longer than the other:
One of the character's arms is 3d4 inches longer than the other.
Extraordinary P.S. in the long arm, -1 to P.P., -50% to lifting
capacity when using both arms, -1 to P.B.
4.) Blind: -8 to all combat rolls
(Strike, Parry, Dodge, Initiative)
5.) Strange Ears (Roll 1d100):
1-20 = Pointy, 20-40 = 2-3 times larger, 41-60 = Tinier (Quarter
or dime sized), 61-80 = Alien Appearance (Bat's ears, reptilian,
etc.), 81-00 = No Ears (Just two tiny bumps)
6.) Deaf: -6 to all combat rolls
(Strike, Parry, Dodge, Initiative)
7.) Odd Skin Color (Roll 1d100):
1-10 = Yellow, 11-20 = Forest Green, 21-30 = Fire-Engine Red,
31-40 = Battleship Grey, 41-50 = Light Blue, 51-60 = Pure White,
61-70 = Dark Blue, 71-80 = Jet Black, 81-90 = Royal Purple, 91-00
= Orange
8.) Cloven Hooves: Add 1d6 to Kick
Damage, Add 1 to H.F.
9.) Horn(s): Character now has 1d3
horns that are 2d4 inches long that do 1d3 Damage each
10.) Hunchback; Character has a
large lump on upper back and a deformed upper spine. -6 to P.P.,
-4 to P.B., -50% to Carry/Lift Capacity
11.) Lame: One of the character's
legs is longer than the other. -50% to SPD., -2 to P.P., -2 to
P.B.
12.) Odd Face (Roll1d100): 1-18 =
Skeletal Features (Maximum P.B. = 10), 19-36 = Angelic Features
(Add 1d6+4 to P.B.), 37-54 = Animal Features (-1 to P.B.), 55-72
= Insect/Aquatic Features (-2 to P.B.), 73-82 = Mask-like
Features (-2 to P.B.), 83-92 = Demonic Features (-1d4 to P.B.),
93-00 = No Facial Features (20/20 Ir/Uv vision, +2 to Initiative
due to increased senses of haering and smell, -50% to P.B.)
13.) Unusual Eyes (Roll 1d100):
1-13 = Very Small (1/2 normal size), 14-25 = Very Large (2x
normal size), 26-38 = Solid Color (Fremen Eyes), 39-50 = Odd
Color (Roll on Odd Skin Color Table), 51-63 Round (Completely
Circular), 64-75 = Very Elliptical (Oval), 76-88 = Glowing (+1to
H.F.), 89-00 = No Eyes (Just two dots)
14.) Deformed Skeletal Structure:
All the bones in the characters body are mishapen and are odd
lengths. -4 to P.S./P.P./P.E./P.B./Spd., -20 to S.D.C.
15.) Extreme Body Hair: 1-20 =
Very Bushy (Mr. Kotter), 21-40 = Very Hairy (3x Normal), 41-60 =
Furry (6x Normal), 61-80 = Short Fur (1/2 inch), 81-00 = Fur (1d4
inches)
16.) Tail: Character has a tail
that is 2d4 feet long that has 30% of her P.S.
17.) Forked Tongue: Add 1 to
Horror Factor.
18.) Vulnerability: Character
takes triple damage from a specific type of metal or wood
19.) Third Eye: Character
possesses a 3rd eye. Add 2 to Horror Factor.
20.) Odd Skin (Roll 1d100): 1-31 =
Scaly (+30 to S.D.C., -1 to P.B.), 32-62 = Lumpy (+30 to S.D.C.,
-2 to P.B.), 63-00 = No Body Hair at alll /font>