Omnikage
By Sinestus

Omnikage is apparently the result of many forms coming together in one dojo. The style itself originate from a school in the United States which claims to have no master, yet claims to have no students either. The schools primary philosophy is that the concepts of student and master degrade the scholars, thus producing inequalities. Instead, everyone in attendance is referred to as an observer, and all are welcome to offer instruction or study under anyone offering training.
Omnikage is the current form taught. It focuses on the use of a flail style weapon used for striking, grappling and control techniques. Although the style works with any pole-and-chain style weapon, it is most effective with a weapon referred to as a 'grappling flail' (six foot pole, two foot chain, one foot pole/weight, deals 3D6 chain/2D6 staff). Students who have accepted this style often carry a collapsible version of the weapon (compresses to a 4 foot walking stick) which can be combat ready in two melee actions.
Requirements: P.P.: 12, P.S.: 10
Training: 12 years
Character Bonuses
+2 to P.P.
+1 to P.E.
+1 to P.S.
+5 Spd
+15 S.D.C.
Stance: Varies with student, usually derived from a Kempo or Kendo stance.
Outfit: Padded vest and loose pants (aikido style)
Combat Skills
Attacks per Melee: 3
Hand Attacks: strike/punch, backhand, elbow
Foot Attacks: kick, snap kick, backward sweep, axe kick,
Basic Defense Moves: parry, dodge, automatic parry
Advances Defense Moves: circular parry,
Holds/Locks: arm hold, leg hold, neck hold, wrist lock
Escape Techniques: roll, backflip
Modifiers to Attack: critical strike, knockout, disarm
Special Moves: cartwheel, staff-cartwheel (using pole, provides +2 damage, but -1 to strike, counts as cartwheel), backflip (defense only), weapon hold (using flail can perform arm/leg/neck holds, leaving the other hand free for striking, or leading into a critical or knockout throw)
Weapon Katas: Flail (SP: Use Whip WP Bonuses, but apply damage bonus to parry instead, +1D6 damage to throws using flail), Staff
Additional Skills: Plyometrics, Swimming
Martial Arts Powers: Select two from Body Hardening, and One from Martial Arts Techniques or Specialty Katas.
Special: When fighting an unarmed opponent (or someone with using a single weapon under three feet long) the Omnikage master receives a +2 to initiative, this is only applicable when fighting single opponents.
Level Advancement Bonuses
1st: Knockout on natural 20, Automatic KO on natural 19+ with throws +1 to strike and parry
2nd: +1 attack, Critical with throws 19+, +1 to entangle/hold
3rd: +1 to throw/backflip
4th: +2 to roll, Critical 18+
5th: +2 to disarm, +1 to dodge
6th: +1 to strike and hold/entangle
7th: +1 attack, select one power from Body Hardening or Martial Arts Techniques
8th: Automatic Critical or Knockout with throws on 17+
9th: +1 to hold/entangle and backflip
10th: +1 to roll and parry, +1 attack
11th: automatic arm hold, +1 to initiative
12th: +1 to disarm and throw
13th: Automatic throw, +1 attack
14th: +1 to strike and dodge
15th: +1 to hold/entangle and parry



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