Okinawa Kenpo
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 9 Years (8 Years as a Secondary Martial Art Style).

Okinawa Kenpo is an Okinawan martial art style developed by Master Shigeru Nakamura (1893-1969). Nakamura studied martial arts in Shuri under Chomo Hanashiro, Kentsu Yabu, Kanryo Higashionna, and Yatsune Itosu. After returning to his home town of Nago, he continued his training under Shinkichi Kunioshi. Nakamura established his own dojo in 1953.

Okinawa Kenpo teaches circular and linear movements in a flowing, continuous motion. Disarming opponents, defense against multiple attackers, Kyushojutsu (pressure point attacks), as well as striking and kicking with the aid of Fa-jing (energy transfer, also called jing, ging, jin). Exercises improve balance, breathing, flexibility, strength and timing. Kumite sparring develops of improved focus, increased endurance, the capacity to gauge your opponent quickly in order to know how to strike and avoid being struck, the ability to keep control of your emotions, and a quicker response time. Full contact sparring is also often done in bogu (protective gear). Weapons taught include Eiku, Jo, Kama, Katana, Nunchaku, Nunte Bo, Nunte Sai, Rokushaku Bo, Sai, Tekko, Tinbe & Rochin, Tonfa, and Yari.

Special Note: Kobujutsu is a style designed to work with many forms of Okinawan martial arts, particularly Chito Ryu, Gensei Ryu, Goju Ryu, Isshin Ryu, Naha Te, Okinawa Kenpo, Ryukyu Kenpo, Shorei Ryu, Shorin Ryu, Shorinji Ryu, Shuri Te, Tomari Te, and Uechi Ryu, but not Shotokan, Wado Ryu, Shorinji-Ryu, Kyokushin, Shito Ryu, or Taido). When a character has one of the listed styles and Kobujutsu, then all the attacks per melee, bonuses, abilities, and powers of that form of Karate are used in wielding weapons, weapon proficiencies, and weapon kata of Kobujutsu. Any martial art powers and abilities from Kobujutsu are used with that style of Karate.

Costume: Students, Low level practitioners, and some high level masters wear a white Karate Gi with their dojo patch on the left chest area and an organizational patch on the left sleeve. High level masters may opt to wear a black Karate Gi with gold kanji denoting their dojo affiliation. High level kobudo masters may also wear a blue Hakama and top. For formal situations, all male practitioners wear grey slacks, white shirts, red ties and a dark blue sports coat with the organizational patch on the left chest pocket. Female practitioners in a formal setting wear grey skirts, white blouses, blue blazers and a red tie or scarf.
Stance: Feet approximately shoulder width apart one foot slightly ahead of the other. Arms at waist level, clasped.
CHARACTER BONUSES
Add +10 to Chi
Add +1 to P.S.
Add +2 to P.P.
Add +1 to P.E.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Combination Parry/Attack, Multiple Dodge.
Hand Attacks: Hammer Fist (New!), Knife Hand, Palm Strike, Spear Hand (New!).
Basic Foot Attacks: Axe Kick, Crescent Kick, Kick Attack, Roundhouse Kick.
Jumping Foot Attacks: None.
Special Attacks: Death Strike (New!), Elbow.
Holds/Locks: None.
Weapon Kata (Choose four): W.P. Eiku (polearm), W.P. Jo (staff), W.P. Kama (axe), W.P. Katana (large sword), W.P. Nunchaku (chain), W.P. Nunte Bo (polearm), W.P. Nunte Sai (forked), W.P. Rokushaku Bo (staff), W.P. Sai (forked), W.P. Tekko (blunt), W.P. Tinbe & Rochin (paired-shield and short sword), W.P. Tonfa (blunt), and W.P. Yari (spear).
Modifiers to Attacks: Critical Strike, Knockout/Stun from Behind.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Martial Art Techniques and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese.
Weapon Proficiencies (Choose Four): W.P. Eiku (polearm), W.P. Jo (staff), W.P. Kama (axe), W.P. Katana (large sword), W.P. Nunchaku (chain), W.P. Nunte Bo (polearm), W.P. Nunte Sai (forked), W.P. Rokushaku Bo (staff), W.P. Sai (forked), W.P. Tekko (blunt), W.P. Tinbe & Rochin (paired-shield and short sword), W.P. Tonfa (blunt), and W.P. Yari (spear).
Philosophical Training:
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Kobujutsu (2 Years).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Roll with Punch/Fall/Impact, +1 to Damage, Knockout from Behind.
2nd: +1 to Strike.
3rd: +1 Attack per Melee.
4th: +2 to Roll with Punch/Fall/Impact, Add +2 levels to one Weapon Kata.
5th: Select one additional Okinawan Weapon Kata.
6th: Select One (1) Additional Martial Art Power from Chi Mastery, Martial Art Techniques, or Special Kata.
7th: +1 to Parry/Dodge, Critical Strike on a Natural 19 or 20.
8th: +1 Attack per Melee.
9th: +1 to Roll with Punch/Fall/Impact, +2 to Damage.
10th: +1 to Parry/Dodge, Select one additional Okinawan Weapon Kata.
11th: +1 Attack per Melee.
12th: Select One (1) Additional Martial Art Power from Chi Mastery, Martial Art Techniques, or Special Kata.
13th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact.
14th: +1 to Strike, Death Strike on a Natural 20.
15th: Select One (1) Additional Martial Art Power from Chi Mastery, Martial Art Techniques, or Special Kata.
Why Study Okinawa Kenpo?
Good offensive abilities combined with good weapon skills
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