O Kage Te (Great Shadow Fist)
By
Mantisking
Entrance Requirements:
None
Skill Cost: 11 Years (Primary), 6 Years (Secondary)

Back in 1985, college student Colin Wilson was vacationing in Japan. Snatching a young boy named Toriyama Yuji from traffic led to a fateful meeting. Yuji's grandfather, Toriyama Ichiro, was the last living grandmaster of Koto Ryu Ninjutsu. To show his immense gratitude, Ichiro swore to teach Colin all that he knew. Sensing that this was the opportunity of a lifetime, Colin dropped out of college and moved to Japan to devote himself to the training. Many years later when his training was completed Colin returned to America. Slowly immersing himself back into a lifestyle he had left 15 years earlier, Colin opened a small dojo in his hometown of Chicago. Reading some of the many publications about martial arts soon led him to a plan. Drawing on his dormant lessons in marketing from his one year of business school, Colin began to hype his new creation - O Kage Te, the Great Shadow Fist.

O Kage Te is a refinement of Ninjutsu, made a little flashier and easier for the general public to understand. Groundwork is avoided and more kicks are used in combat. This style still holds to Ninjutsu's doctrine of ending fights quickly.

Schools of this style can be found in the greater Chicago area.

Costume: Black Gi, black Tabi, and a black full-face mask.
Stance: None
CHARACTER BONUSES
Add 1 to M.A.
Add 2 to P.S.
Add 2 to Spd.
Add 5 to S.D.C.
COMBAT SKILLS
Attacks per Melee:
Two (2)
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance, Backflip
Attack Moves: Cartwheel
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Multiple Dodge, Combination Powerblock/Attack (Roll once for a Parry that does 1D4 damage, roll again for a Strike that does 1D4 damage.)
Hand Attacks: Strike (Punch), Palm Strike, Power Punch
Foot Attacks: Kick Attack, Snap Kick, Trip/Leghook, Axe Kick, Reverse Turning Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Deathblow, Leap Attack, Combination Grab/Kick, Combination Strike/Parry, Bodyflip/Throw
Holds/Locks: Arm Hold, Body Hold
Weapon Kata: (Pick one) W.P. Ninja-to, W.P. Tanto, W.P. Nekode
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike From Behind, Knock-Out/Stun, Knockout/Stun from Behind
SKILLS INCLUDED IN TRAINING
Martial Art Powers:
Select a total of four (4) Powers from among Arts of Invisibility, Body Hardening Exercises, and Martial Art Techniques.
Languages: Japanese
Physical: Acrobatics, Climbing, Prowl
Survival: Wilderness Survival
Weapon Proficiencies: W.P. Ninja-to, W.P. Tanto, W.P. Nekode, W.P. Shuriken, W.P. Manriki-gusari
Philosophical Training: None
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Jujutsu (3 Years), Kyokushinkai (5 Years), Lee Kwan Choo (5 Years), Sankukai (5 Years), Te (4 Years), Yu Sool (6 Years), Zanji Shinjinken Ryu (5 Years)
LEVEL ADVANCEMENT BONUSES
1st:
+2 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge, +1 to Maintain Balance, Critical Strike or Knockout/Stun from Behind
2nd: Deathblow on a Natural 20, Critical Strike on a Natural 19+
3rd: +1 Attack per Melee, +1 to Strike
4th: +1 to Damage, +1 to Roll with Punch/Fall/Impact, Select one (1) Martial Art Power from Arts of Invisibility, Body Hardening Exercises, or Martial Art Techniques
5th: +1 to Parry/Dodge, +1 to Backflip/Cartwheel
6th: +1 Attack per Melee, Critical Strike on a Natural 18+
7th: +1 to Strike, +1 to Roll with Punch/Fall/Impact, Knockout/Stun on a Natural 19+
8th: +1 to Damage, +1 to Leap (Add three feet to Leap distance)
9th: Select one (1) Martial Art Power from Arts of Invisibility, Body Hardening Exercises, or Martial Art Techniques
10th: +1 Attack per Melee, +1 to Backflip/Cartwheel, +1 to Roll with Punch/Fall/Impact
11th: +1 to Strike, Deathblow on a Natural 19+
12th: +1 to Damage, +1 to Bodyflip/Throw
13th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact, Select one (1) Martial Art Power from Arts of Invisibility, Body Hardening Exercises, or Martial Art Techniques
14th: +1 to Leap (Add three feet to Leap distance)
15th: +2 to Damage, +1 to Backflip/Cartwheel
Why Study O KAGE TE?
A powerful, and stealthy, martial art.







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