Niten Ryu Kenjutsu (Exclusive)
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include P.S.: 10, P.P.: 12, and Spd.: 10.
Skill Cost: 12 Years.

Also called Hyoho Niten Ichi Ryu and Nito Ryu. Niten Ryu was founded in the first half of the 17th century by Miyamoto Musashi Fujiwara Genshin (1584-1645). Niten Ryu techniques are economical, without flashy or exaggerated movements. Targeting is precise, and the distance and timing is tight and without wasted movement. The bokuto used in Niten Ryu are thin and light, to allow proper one-handed control, and to prevent excessive tiring during extended practice holding the bokuto at shoulder level.

Costume: Keikogi and Hakama
Stance: When carrying both swords, they are held together in the left hand, the daito is held most left by the pinkie and the shoto with the other fingers in such a way that the shoto tsuka points up more than the daito tsuka. The left arm is held straight down, the swords are brought to the hip only when something happens, like a bow for example or when you're about to draw the sword. When the shoto is inserted in the belt (which it is before starting the nito set), the daito tsuka is higher. To draw, the right hand grasps the daito, the left hand takes the shoto from below and both are drawn together so as not to cut a hand off.
CHARACTER BONUSES
Add +2 to P.S.
Add +2 to P.P.
Add +2 to Spd.
COMBAT SKILLS
Attacks per Melee: 4
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None.
Basic Defensive Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Multiple Dodge, Combination Parry/Attack, Automatic Roll, Breakfall, Disarm.
Hand Attacks: Punch, Knife Hand, Palm Strike.
Basic Foot Attacks: Kick, Snap Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Death Blow, Leap, Body Flip/Throw, Knee, Elbow, Forearm.
Holds/Locks: None.
Weapon Kata (Pick two): W.P. Bokuto, W.P. Katana , W.P. Wakizashi, W.P. Daisho.
Modifiers to Attack: Critical Strike, Critical Strike from Behind.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Automatically receives Iaijutsu. Select a total of two (2) Powers from among Body Hardening, Special Kata, or Martial Art Techniques.
Language: Japanese.
Cultural Skills: Calligraphy, Shodo, Meditation.
Weapon Proficiencies: W.P. Bokuto, W.P. Katana , W.P. Wakizashi, W.P. Daisho.
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Itto Ryu Kenjutsu (4 Years), Kashima Shin Ryu (3 Years), Kashima Shinden Jikishinkage Ryu Kenjutsu (4 Years), Kinzoku Shurikenjutsu (2 Years), Kurama Ryu Kenjutsu (8 Years), Muso Jukiden Eishin Ryu Kenjutsu (8 Years), Suio Ryu Kenjutsu (6 Years), Tenshin Shoden Katori Shinto-ryu Kenjutsu (6 Years), or Zanji Shinjinken Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +1 to Roll with Punch/Fall/Impact,+2 to Disarm, Critical Strike from Behind.
2nd
: +3 to Strike, +2 to Parry/Dodge.
3rd
: +1 Attack per Melee, Critical Strike on a Natural 19 or 20.
4th
: Select One (1) Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
5th
: +2 to Strike, +1 to Maintain Balance.
6th
: +1 Attack per Melee, Death Blow on a Natural 20.
7th
: +1 Attack per Melee, +1 to Disarm.
8th
: +2 to Strike, +1 to Damage.
9th
: +1 Attack per Melee, +1 to Parry/Dodge, +1 to Maintain Balance.
10th
: Select One (1) Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
11th
: +1 Attack per Melee,+1 to Damage.
12th
: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact.
13th
: +2 to Strike, +1 to Disarm.
14th
: Critical Strike on a Natural 18, 19, or 20.
15th
: +1 Attack per Melee.
WHY STUDY Niten Ryu?
To learn the swordsmanship skills of one of the greatest swordsman of all time is truly an honor
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