Skill Cost: Equivalent to Hand to Hand: Expert. Not suggested for any genre
besides Rifts, but it counts as one Physical skill if used in a genre that
isn't O.C.C. oriented (plus, only mages and psychics can select it).
Bonuses: +1d6+4 S.D.C., and either a +1 to M.E. and +10 I.S.P. or +1 to P.E.
and +10 P.P.E. (player's choice).
LEVEL ADVANCEMENT BONUSES
Skill Requirements: None
Attribute Requirements: None
Techniques Known at First Level: Automatic parry, dodge, and roll with
punch/fall/impact. The only attacks known are a punch (1d4 damage) and a kick
(1d6 damage).
Level 1: Two attacks per melee, +1 vs horror factor, and +3 to roll with
punch/fall/impact.
Level 2: +2 to parry, and +2 to dodge.
Level 3: +1 attack per melee and +1 to perception.
Level 4: +1 vs mind control (psionic, magic, and chemical) and +1 vs possession.
Level 5: +1 on initiative and +2 to strike.
Level 6: +1 to save vs magic and +1 to save vs psionic attack.
Level 7: +1 magical or psionic attack per melee (an attack that can be used only
for one of those purposes)
Level 8: +2 to parry and +2 to dodge.
Level 9: Automatic dodge and +1 attack per melee
Level 10: +10 P.P.E. or +10 I.S.P. (player's choice).
Level 11: +1 vs horror factor and +1 to perception.
Level 12: +1 to save vs magic and +1 to save vs psionic attack, or add +1 to spell
strength or add +10% to the skill level of psionic powers like Clairvoyance,
Object Read, and other psionic sensitive abilities (choose one of the three
option).
Level 13: +1 magical or psionic attack per melee (an attack that can be used only
for one of those purposes)
Level 14: Critical strike from behind (double damage) and knockout/stun from
behind.
Level 15: +10 P.P.E. or +10 I.S.P. (player's choice).