Hand to Hand: Nikar Lo
By Brett Hegr

This is a martial art form that many D-Bee magicians and psychics practice. Earth mages and psychics have also begun to practice it. It is a combination of mental discipline and physical combat. It focuses on greater defensive ability and mental power. Physical attacks are present, but not emphasized.

Practitioners tend to use their more formidable magical and/or psychic powers for offensive purposes anyways. The name Nikar Lo comes from an ancient and powerful mystic that was said to have been granted godhood eons ago. He was a champion of magic and psychic powers and the good that they could be used for. Nothing has been written of him in over 20,000 years, so if he exists his whereabouts are unknown. Like the god, this martial art form is rarely found. Mages and psychics are generally the only practitioners and there is only a 1 in 200 chance of running into a mage or psychic that knows it.

Skill Cost: Equivalent to Hand to Hand: Expert. Not suggested for any genre besides Rifts, but it counts as one Physical skill if used in a genre that isn't O.C.C. oriented (plus, only mages and psychics can select it).
Skill Requirements: None
Attribute Requirements: None
Techniques Known at First Level: Automatic parry, dodge, and roll with punch/fall/impact. The only attacks known are a punch (1d4 damage) and a kick (1d6 damage).

Bonuses: +1d6+4 S.D.C., and either a +1 to M.E. and +10 I.S.P. or +1 to P.E. and +10 P.P.E. (player's choice).

LEVEL ADVANCEMENT BONUSES
Level 1: Two attacks per melee, +1 vs horror factor, and +3 to roll with punch/fall/impact.
Level 2: +2 to parry, and +2 to dodge.
Level 3: +1 attack per melee and +1 to perception.
Level 4: +1 vs mind control (psionic, magic, and chemical) and +1 vs possession.
Level 5: +1 on initiative and +2 to strike.
Level 6: +1 to save vs magic and +1 to save vs psionic attack.
Level 7: +1 magical or psionic attack per melee (an attack that can be used only for one of those purposes)
Level 8: +2 to parry and +2 to dodge.
Level 9: Automatic dodge and +1 attack per melee
Level 10: +10 P.P.E. or +10 I.S.P. (player's choice).
Level 11: +1 vs horror factor and +1 to perception.
Level 12: +1 to save vs magic and +1 to save vs psionic attack, or add +1 to spell strength or add +10% to the skill level of psionic powers like Clairvoyance, Object Read, and other psionic sensitive abilities (choose one of the three option).
Level 13: +1 magical or psionic attack per melee (an attack that can be used only for one of those purposes)
Level 14: Critical strike from behind (double damage) and knockout/stun from behind.
Level 15: +10 P.P.E. or +10 I.S.P. (player's choice).

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