Entrance Requirements:
M.E. 9+
Skill Cost: 10
years(primary), 5 years(secondary)
Costume: Street
Clothes
CHARACTER BONUSES
COMBAT SKILLS
Attacks per Melee:
4
Escape Moves:
Roll w/Punch/Fall/Impact, Leap
Defense Moves:
Parry, Dodge, Automatic Parry
Advanced Defenses:
Combination Parry/Attack, Multiple Dodge, Disarm
Hand Attacks:
Punch(Strike), Palm Strike, Single-Knuckle Fist
Basic Foot Attacks:
Snap Kick, Trip/Leg hook
Special Attacks:
Elbow, Knee, Death Blow, Leap Attack, Paralysis Attack, One-Hand
Choke, Grab/Kick, Grab/Head Bash, Sticky Hands, Hand Hold/Strike,
Combination Strike/Parry
Holds/Locks: Arm
Hold, Neck Hold, Wrist Lock, Elbow Lock
Modifiers to Attacks:
Pull Punch, Critical Strike
SKILLS INCLUDED IN
TRAINING
Martial Arts Powers:
Automatically receive Martial Arts Technique: Jeet Kune Do
Concepts at Level 1. You may also select 1 power from Body
Hardening Exercises, and 1 power from Atemi Abilities.
Languages:
Vietnamese
Physical: Body
Building
Philosophical Training:
Survival is the ultimate ideology.
LEVEL ADVANCEMENT BONUSES
Level 1: Critical
Strike from Behind, +1 to Initiative, +1 to Strike
Level 2: +1 to
Parry, +l to Roll with Punch/Fall/Impact, Critical Strike on a
Natural 20
Level 3: +1
Attack/Melee, +1 to Strike, +1 to Strike with One-Hand Choke
Level 4: Gain 1
Martial Arts Power from Body Hardening Exercises, or Atemi
Abilities, +1 to Disarm, +1 to Strike with Grab/Kick
Level 5: Critical
Strike on a Natural 19+, +1 to Parry, +1 to Damage
Level 6: +1
Attack/Melee, +1 to Roll with Punch/Fall/Impact, +1 to Strike
with Grab/Head Bash
Level 7: +1 to
Strike, +1 to Strike with Hand Hold/Strike, Gain 1 Martial Arts
Power from Body Hardening Exercises, or Atemi Abilities
Level 8: +1 to
Roll with Punch/Fall/Impact, +1 to Damage, +1 to Leap(add 8 ft.
to Leap distance)
Level 9: +1 to
Strike, Critical Strike on a Natural 18+, +1 to Strike with
Sticky Hands
Level 10: +1
Attack/Melee, +1 to Strike with One-Hand Choke, Gain 1 Martial
Arts Power from Body Hardening, or Atemi Abilities
Level 11: +1
Initiative, +1 to Parry, +1 to Damage
Level 12:
Critical Strike on a Natural 17+, +1 to Disarm, +1 to Strike with
Grab/Kick
Level 13: +1
Attack/Melee, +1 to Strike, Gain 1 Martial Arts Power from Body
Hardening Exercises, or Atemi Abilities
Level 14: +1 to
Parry, +1 to Damage, +1 to Strike with Grab/Head Bash
Level 15: +5 to
SDC, +1 to Roll with Punch/Fall/Impact, Death Blow on a Natural
20
Why Study NHAHN TAY?